# Simple makefile for skia library and test apps # setup our defaults CC := gcc C_INCLUDES := -Iinclude/core -Iinclude/effects -Iinclude/images -Iinclude/utils CFLAGS := # -O2 LINKER_OPTS := -lpthread DEFINES := -DSK_CAN_USE_FLOAT HIDE = @ ifeq ($(SKIA_SCALAR),fixed) DEFINES += -DSK_SCALAR_IS_FIXED else DEFINES += -DSK_SCALAR_IS_FLOAT endif ifeq ($(SKIA_DEBUG),true) DEFINES += -DSK_DEBUG -DSK_SUPPORT_UNIT else DEFINES += -DSK_RELEASE endif # start with the core (required) include src/core/core_files.mk SRC_LIST := $(addprefix src/core/, $(SOURCE)) # we usually need ports include src/ports/ports_files.mk SRC_LIST += $(addprefix src/ports/, $(SOURCE)) # do we want effects? include src/effects/effects_files.mk SRC_LIST += $(addprefix src/effects/, $(SOURCE)) # core image files include src/images/images_files.mk SRC_LIST += $(addprefix src/images/, $(SOURCE)) # conditional files based on our platform ifeq ($(SKIA_BUILD_FOR),mac) LINKER_OPTS += -framework Carbon DEFINES += -DSK_BUILD_FOR_MAC C_INCLUDES += -Iinclude/utils/mac SRC_LIST += src/ports/SkImageDecoder_CG.cpp SRC_LIST += src/utils/mac/SkCreateCGImageRef.cpp SRC_LIST += src/ports/SkFontHost_mac.cpp else LINKER_OPTS += -lpng DEFINES += -DSK_BUILD_FOR_UNIX # these are our registry-based factories SRC_LIST += src/images/SkImageDecoder_Factory.cpp SRC_LIST += src/images/SkImageEncoder_Factory.cpp # support files SRC_LIST += src/images/SkScaledBitmapSampler.cpp endif out/%.o : %.cpp @mkdir -p $(dir $@) $(HIDE)$(CC) $(C_INCLUDES) $(CFLAGS) $(DEFINES) -c $< -o $@ @echo "compiling $@" # now build out objects OBJ_LIST := $(SRC_LIST:.cpp=.o) OBJ_LIST := $(addprefix out/, $(OBJ_LIST)) out/libskia.a: Makefile $(OBJ_LIST) $(HIDE)$(AR) ru $@ $(OBJ_LIST) $(HIDE)ranlib $@ ############################################################################## BENCH_SRCS := RectBench.cpp SkBenchmark.cpp main.cpp BitmapBench.cpp BENCH_SRCS := $(addprefix bench/, $(BENCH_SRCS)) # add any optional codecs for this app ifeq ($(SKIA_BUILD_FOR),mac) # BENCH_SRCS += bench/TextBench.cpp else BENCH_SRCS += src/images/SkImageDecoder_libpng.cpp endif BENCH_OBJS := $(BENCH_SRCS:.cpp=.o) BENCH_OBJS := $(addprefix out/, $(BENCH_OBJS)) bench: $(BENCH_OBJS) out/libskia.a @echo "linking bench..." $(HIDE)g++ $(BENCH_OBJS) out/libskia.a -o out/bench/bench $(LINKER_OPTS) ############################################################################## # we let tests cheat and see private headers, so we can unittest modules C_INCLUDES += -Isrc/core TESTS_SRCS := GeometryTest.cpp MathTest.cpp MatrixTest.cpp PackBitsTest.cpp \ Sk64Test.cpp StringTest.cpp Test.cpp UtilsTest.cpp PathTest.cpp \ ClipCubicTest.cpp SrcOverTest.cpp StreamTest.cpp SortTest.cpp \ PathMeasureTest.cpp TriangulationTest.cpp main.cpp TESTS_SRCS := $(addprefix tests/, $(TESTS_SRCS)) TESTS_OBJS := $(TESTS_SRCS:.cpp=.o) TESTS_OBJS := $(addprefix out/, $(TESTS_OBJS)) tests: $(TESTS_OBJS) out/libskia.a @echo "linking tests..." $(HIDE)g++ $(TESTS_OBJS) out/libskia.a -o out/tests/tests $(LINKER_OPTS) ############################################################################## .PHONY: clean clean: $(HIDE)rm -rf out .PHONY: help help: @echo "Targets:" @echo " : out/libskia.a" @echo " bench: out/bench/bench" @echo " tests: out/tests/tests" @echo " clean: removes entire out/ directory" @echo " help: this text" @echo "Options: (after make, or in bash shell)" @echo " SKIA_DEBUG=true for debug build" @echo " SKIA_SCALAR=fixed for fixed-point build" @echo " SKIA_BUILD_FOR=mac for mac build (e.g. CG for image decoding)" @echo ""