From bdecacfbe47bc7211336bb847bb33c00ef85ea3e Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Fri, 2 Feb 2018 20:32:49 -0500 Subject: Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" This reverts commit 3a2cc2c2ec124de36d2544b2a523ef1dd317ca32. Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab Reviewed-on: https://skia-review.googlesource.com/103181 Reviewed-by: Brian Salomon Commit-Queue: Brian Salomon --- tools/fiddle/fiddle_main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/fiddle') diff --git a/tools/fiddle/fiddle_main.cpp b/tools/fiddle/fiddle_main.cpp index 4ba84f38ca..684bc2ae48 100644 --- a/tools/fiddle/fiddle_main.cpp +++ b/tools/fiddle/fiddle_main.cpp @@ -133,7 +133,7 @@ static bool setup_backend_objects(GrContext* context, backingDesc.fHeight = bm.height(); // This config must match the SkColorType used in draw.cpp in the SkImage and Surface factories backingDesc.fConfig = kRGBA_8888_GrPixelConfig; - backingDesc.fSampleCnt = 0; + backingDesc.fSampleCnt = 1; if (!bm.empty()) { SkPixmap originalPixmap; -- cgit v1.2.3