From bdecacfbe47bc7211336bb847bb33c00ef85ea3e Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Fri, 2 Feb 2018 20:32:49 -0500 Subject: Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" This reverts commit 3a2cc2c2ec124de36d2544b2a523ef1dd317ca32. Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab Reviewed-on: https://skia-review.googlesource.com/103181 Reviewed-by: Brian Salomon Commit-Queue: Brian Salomon --- tests/TransferPixelsTest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests/TransferPixelsTest.cpp') diff --git a/tests/TransferPixelsTest.cpp b/tests/TransferPixelsTest.cpp index ce8d1edc4f..8f71528da6 100755 --- a/tests/TransferPixelsTest.cpp +++ b/tests/TransferPixelsTest.cpp @@ -104,7 +104,7 @@ void basic_transfer_test(skiatest::Reporter* reporter, GrContext* context, GrPix desc.fWidth = kTextureWidth; desc.fHeight = kTextureHeight; desc.fConfig = config; - desc.fSampleCnt = 0; + desc.fSampleCnt = 1; sk_sp tex = resourceProvider->createTexture(desc, SkBudgeted::kNo); ////////////////////////// -- cgit v1.2.3