From 48825b11ad25c98b9a4884d5cc0edd4e290c4409 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Thu, 1 Feb 2018 12:54:30 -0500 Subject: Redefine the meaning of sample counts in GPU backend. Old: 0 -> nonMSAA 1+ -> MSAA New: 0 -> error/unsupported 1 -> nonMSAA 2+ -> MSAA We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: 1) SkSurface factories 2) GrBackendRenderTarget constructors 3) GrCaps::getSampleCnt()'s requestedCount parameter However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. Bug: skia: Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 Reviewed-on: https://skia-review.googlesource.com/101560 Reviewed-by: Greg Daniel Commit-Queue: Brian Salomon --- tests/TransferPixelsTest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests/TransferPixelsTest.cpp') diff --git a/tests/TransferPixelsTest.cpp b/tests/TransferPixelsTest.cpp index ce8d1edc4f..8f71528da6 100755 --- a/tests/TransferPixelsTest.cpp +++ b/tests/TransferPixelsTest.cpp @@ -104,7 +104,7 @@ void basic_transfer_test(skiatest::Reporter* reporter, GrContext* context, GrPix desc.fWidth = kTextureWidth; desc.fHeight = kTextureHeight; desc.fConfig = config; - desc.fSampleCnt = 0; + desc.fSampleCnt = 1; sk_sp tex = resourceProvider->createTexture(desc, SkBudgeted::kNo); ////////////////////////// -- cgit v1.2.3