From b310fd597fc37dee888cfd5a760c4e156af08a6d Mon Sep 17 00:00:00 2001 From: Ethan Nicholas Date: Fri, 9 Jun 2017 13:46:34 -0400 Subject: fixed issue with SkSL dead code elimination Bug: skia:6747 Change-Id: I8566f0f6822a452167079cca004730ec0db318a8 Reviewed-on: https://skia-review.googlesource.com/19275 Reviewed-by: Greg Daniel Commit-Queue: Ethan Nicholas --- tests/SkSLGLSLTest.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'tests/SkSLGLSLTest.cpp') diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index 678ff13dd3..2ea6c7ec71 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -1375,4 +1375,22 @@ DEF_TEST(SkSLDependentInitializers, r) { "}\n"); } +DEF_TEST(SkSLDeadLoopVar, r) { + test(r, + "void main() {" + "for (int x = 0; x < 4; ) {" + "break;" + "}" + "}", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "void main() {\n" + " for (; true; ) {\n" + " break;\n" + " }\n" + "}\n" + ); +} + #endif -- cgit v1.2.3