From dfc0e910dfdf7ad11995d357e44c029d839f2e73 Mon Sep 17 00:00:00 2001 From: Mike Reed Date: Fri, 16 Feb 2018 12:40:18 -0500 Subject: add decal tilemode to shaders Plenty more to follow-up: - gradients - gpu impl Bug: skia:7638 Change-Id: I8e54fd0e24921f040f178c793b36c7fb855b136e Reviewed-on: https://skia-review.googlesource.com/107420 Commit-Queue: Mike Reed Reviewed-by: Florin Malita Reviewed-by: Mike Klein --- tests/GradientTest.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'tests/GradientTest.cpp') diff --git a/tests/GradientTest.cpp b/tests/GradientTest.cpp index 3c62cb9d62..cdc75e7ac0 100644 --- a/tests/GradientTest.cpp +++ b/tests/GradientTest.cpp @@ -239,8 +239,12 @@ static void TestGradientOptimization(skiatest::Reporter* reporter) { { gC_0011, gP_0011, 4, gC_0011, gP_0011, 4, false }, }; + const SkShader::TileMode modes[] = { + SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, + // TODO: add kDecal_TileMode when it is implemented + }; for (size_t i = 0; i < SK_ARRAY_COUNT(gProcInfo); ++i) { - for (int mode = 0; mode < SkShader::kTileModeCount; ++mode) { + for (auto mode : modes) { if (gProcInfo[i].fIsClampRestricted && mode != SkShader::kClamp_TileMode) { continue; } -- cgit v1.2.3