From 8aa4569c139a7a7ac38c62b25e3af40309cc2ee2 Mon Sep 17 00:00:00 2001 From: Ethan Nicholas Date: Wed, 20 Sep 2017 11:24:15 -0400 Subject: switched SkSL's temporary 'highfloat' type back to 'float' Bug: skia: Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e Reviewed-on: https://skia-review.googlesource.com/48760 Commit-Queue: Ethan Nicholas Reviewed-by: Brian Salomon --- tests/GrPipelineDynamicStateTest.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tests/GrPipelineDynamicStateTest.cpp') diff --git a/tests/GrPipelineDynamicStateTest.cpp b/tests/GrPipelineDynamicStateTest.cpp index 1d148cff83..475f8f37e5 100644 --- a/tests/GrPipelineDynamicStateTest.cpp +++ b/tests/GrPipelineDynamicStateTest.cpp @@ -91,8 +91,8 @@ class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor { varyingHandler->addPassThroughAttribute(&mp.fColor, args.fOutputColor); GrGLSLVertexBuilder* v = args.fVertBuilder; - v->codeAppendf("highfloat2 vertex = %s;", mp.fVertex.fName); - gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "vertex"); + v->codeAppendf("float2 vertex = %s;", mp.fVertex.fName); + gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex"); GrGLSLPPFragmentBuilder* f = args.fFragBuilder; f->codeAppendf("%s = half4(1);", args.fOutputCoverage); -- cgit v1.2.3