From 57e0828fade9270f1fd3abf32f4e27b108c4bc1a Mon Sep 17 00:00:00 2001 From: Robert Phillips Date: Thu, 16 Nov 2017 14:59:48 -0500 Subject: Add backend GPU objects to fiddle app TBR=bsalomon@google.com Change-Id: I8876a4657f837436322150925233e0f36c91e8f0 Reviewed-on: https://skia-review.googlesource.com/72641 Commit-Queue: Robert Phillips Reviewed-by: Greg Daniel Reviewed-by: Cary Clark --- tests/GrMipMappedTest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests/GrMipMappedTest.cpp') diff --git a/tests/GrMipMappedTest.cpp b/tests/GrMipMappedTest.cpp index c2a0df2e5d..ff9d76d044 100644 --- a/tests/GrMipMappedTest.cpp +++ b/tests/GrMipMappedTest.cpp @@ -43,7 +43,7 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrWrappedMipMappedTest, reporter, ctxInfo) { // so we don't send any. However, we pretend there is data for the checks below which is // fine since we are never actually using these textures for any work on the gpu. GrBackendObject backendHandle = context->getGpu()->createTestingOnlyBackendTexture( - nullptr, 8, 8, kRGBA_8888_GrPixelConfig, isRT, mipMapped); + nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig, isRT, mipMapped); GrBackend backend = context->contextPriv().getBackend(); GrBackendTexture backendTex = GrTest::CreateBackendTexture(backend, -- cgit v1.2.3