From c17bf32a1bf2f79a8c4a281c2ad312a3cdb610cd Mon Sep 17 00:00:00 2001 From: Chris Dalton Date: Tue, 24 Oct 2017 10:59:03 -0600 Subject: Convert geometry shaders to operate in Skia device space Defers the transformation to normalized window coordinates until after the geometry shader. Merges vertex and a geometry shader builders into a single compilation unit with a common base class. Updates CCPR geometry shaders accordingly. Bug: skia: Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5 Reviewed-on: https://skia-review.googlesource.com/62980 Reviewed-by: Greg Daniel Commit-Queue: Chris Dalton --- tests/GrMeshTest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests/GrMeshTest.cpp') diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp index ed6f6f5841..b89e1987d8 100644 --- a/tests/GrMeshTest.cpp +++ b/tests/GrMeshTest.cpp @@ -19,7 +19,7 @@ #include "GrResourceProvider.h" #include "GrResourceKey.h" #include "SkMakeUnique.h" -#include "glsl/GrGLSLVertexShaderBuilder.h" +#include "glsl/GrGLSLVertexGeoBuilder.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLGeometryProcessor.h" #include "glsl/GrGLSLVarying.h" -- cgit v1.2.3