From 8aa4569c139a7a7ac38c62b25e3af40309cc2ee2 Mon Sep 17 00:00:00 2001 From: Ethan Nicholas Date: Wed, 20 Sep 2017 11:24:15 -0400 Subject: switched SkSL's temporary 'highfloat' type back to 'float' Bug: skia: Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e Reviewed-on: https://skia-review.googlesource.com/48760 Commit-Queue: Ethan Nicholas Reviewed-by: Brian Salomon --- tests/GrMeshTest.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'tests/GrMeshTest.cpp') diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp index dac9deba6b..223138b4ce 100644 --- a/tests/GrMeshTest.cpp +++ b/tests/GrMeshTest.cpp @@ -328,17 +328,17 @@ class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor { GrGLSLVertexBuilder* v = args.fVertBuilder; if (!mp.fInstanceLocation) { - v->codeAppendf("highfloat2 vertex = %s;", mp.fVertex->fName); + v->codeAppendf("float2 vertex = %s;", mp.fVertex->fName); } else { if (mp.fVertex) { - v->codeAppendf("highfloat2 offset = %s;", mp.fVertex->fName); + v->codeAppendf("float2 offset = %s;", mp.fVertex->fName); } else { - v->codeAppend ("highfloat2 offset = highfloat2(sk_VertexID / 2, sk_VertexID % 2);"); + v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);"); } - v->codeAppendf("highfloat2 vertex = %s + offset * %i;", + v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation->fName, kBoxSize); } - gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "vertex"); + gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex"); GrGLSLPPFragmentBuilder* f = args.fFragBuilder; f->codeAppendf("%s = half4(1);", args.fOutputCoverage); -- cgit v1.2.3