From 70132d0c73431320d4e637868e98d8b36da05eff Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Tue, 29 May 2018 15:33:06 -0400 Subject: Make GrPrimitiveProcessor::Attribute a class, hide data members. Change-Id: I008881d79c82fdde6bb68fe2218e62ccc9c538dd Reviewed-on: https://skia-review.googlesource.com/130600 Reviewed-by: Greg Daniel Commit-Queue: Brian Salomon --- tests/GrMeshTest.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'tests/GrMeshTest.cpp') diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp index 5afe56291d..d9ffca5084 100644 --- a/tests/GrMeshTest.cpp +++ b/tests/GrMeshTest.cpp @@ -330,15 +330,15 @@ class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor { GrGLSLVertexBuilder* v = args.fVertBuilder; if (!mp.fInstanceLocation) { - v->codeAppendf("float2 vertex = %s;", mp.fVertex->fName); + v->codeAppendf("float2 vertex = %s;", mp.fVertex->name()); } else { if (mp.fVertex) { - v->codeAppendf("float2 offset = %s;", mp.fVertex->fName); + v->codeAppendf("float2 offset = %s;", mp.fVertex->name()); } else { v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);"); } - v->codeAppendf("float2 vertex = %s + offset * %i;", - mp.fInstanceLocation->fName, kBoxSize); + v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation->name(), + kBoxSize); } gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex"); -- cgit v1.2.3