From d5f9cdd4b3a6ab0e49bb1a56f2e52e2f40edd0fa Mon Sep 17 00:00:00 2001 From: Robert Phillips Date: Wed, 31 Jan 2018 09:29:48 -0500 Subject: Add SkSurface_Gpu::MakeWrappedRenderTarget method This is pulled out of https://skia-review.googlesource.com/c/skia/+/101480 (Implement GPU/OpList DDLs) Change-Id: I12b1ac346c7c1fa10f2120bc92bee63c93fc2249 Reviewed-on: https://skia-review.googlesource.com/102101 Reviewed-by: Greg Daniel Commit-Queue: Robert Phillips --- tests/FloatingPointTextureTest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests/FloatingPointTextureTest.cpp') diff --git a/tests/FloatingPointTextureTest.cpp b/tests/FloatingPointTextureTest.cpp index fe347d2ce6..fe0975d514 100644 --- a/tests/FloatingPointTextureTest.cpp +++ b/tests/FloatingPointTextureTest.cpp @@ -61,7 +61,7 @@ void runFPTest(skiatest::Reporter* reporter, GrContext* context, } sk_sp sContext = context->contextPriv().makeWrappedSurfaceContext( - std::move(fpProxy), nullptr); + std::move(fpProxy)); REPORTER_ASSERT(reporter, sContext); bool result = context->contextPriv().readSurfacePixels(sContext.get(), -- cgit v1.2.3