From f7dcd76c552a4e93a75a3808289de69a997da169 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Mon, 30 Jul 2018 14:48:15 -0400 Subject: Remove array of TextureSampler pointers from GrIOResourceProcessor. Instead store sampler count on base class and subclasses implement a virtual to get the ith sampler. Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476 Reviewed-on: https://skia-review.googlesource.com/141563 Commit-Queue: Brian Salomon Reviewed-by: Robert Phillips --- src/shaders/gradients/SkGradientShader.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/shaders/gradients/SkGradientShader.cpp') diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp index 8536dd82eb..aa44ae6f3a 100644 --- a/src/shaders/gradients/SkGradientShader.cpp +++ b/src/shaders/gradients/SkGradientShader.cpp @@ -1294,8 +1294,7 @@ GrGradientEffect::GrGradientEffect(ClassID classID, const CreateArgs& args, bool fTextureSampler.reset(std::move(proxy), samplerState); fYCoord = SK_ScalarHalf; } - - this->addTextureSampler(&fTextureSampler); + this->setTextureSamplerCnt(1); } this->addCoordTransform(&fCoordTransform); @@ -1316,7 +1315,7 @@ GrGradientEffect::GrGradientEffect(const GrGradientEffect& that) , fPremulType(that.fPremulType) { this->addCoordTransform(&fCoordTransform); if (fStrategy == InterpolationStrategy::kTexture) { - this->addTextureSampler(&fTextureSampler); + this->setTextureSamplerCnt(1); } if (this->useAtlas()) { fAtlas->lockRow(fRow); -- cgit v1.2.3