From e3d4bf234a04e14b6b0f33e11b3e1132b560c145 Mon Sep 17 00:00:00 2001 From: bsalomon Date: Tue, 23 Sep 2014 09:15:03 -0700 Subject: Use draw buffer for texture copy impl. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/589143004 --- src/gpu/GrContext.cpp | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) (limited to 'src/gpu') diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp index f8eca3682b..f18499c732 100755 --- a/src/gpu/GrContext.cpp +++ b/src/gpu/GrContext.cpp @@ -1576,16 +1576,21 @@ void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* if (NULL == src || NULL == dst) { return; } - ASSERT_OWNED_RESOURCE(src); + ASSERT_OWNED_RESOURCE(src); + ASSERT_OWNED_RESOURCE(dst); if (src->hasPendingWrite() || dst->hasPendingIO()) { this->flush(); } - GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit); - GrDrawState* drawState = fGpu->drawState(); + GrDrawTarget* target = this->prepareToDraw(NULL, kYes_BufferedDraw, NULL, NULL); + GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit); + GrDrawState* drawState = target->drawState(); + + drawState->disableState(GrDrawState::kClip_StateBit); drawState->setRenderTarget(dst); + SkMatrix sampleM; sampleM.setIDiv(src->width(), src->height()); SkIRect srcRect = SkIRect::MakeWH(dst->width(), dst->height()); @@ -1598,8 +1603,9 @@ void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* } sampleM.preTranslate(SkIntToScalar(srcRect.fLeft), SkIntToScalar(srcRect.fTop)); drawState->addColorTextureEffect(src, sampleM); + SkRect dstR = SkRect::MakeWH(SkIntToScalar(srcRect.width()), SkIntToScalar(srcRect.height())); - fGpu->drawSimpleRect(dstR); + target->drawSimpleRect(dstR); } bool GrContext::writeRenderTargetPixels(GrRenderTarget* target, -- cgit v1.2.3