From d8df21a1e08b5b3380261f4b90acfbdc538ef93c Mon Sep 17 00:00:00 2001 From: Ethan Nicholas Date: Thu, 17 Nov 2016 16:13:37 -0500 Subject: switched skslc from std::string to SkString BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4977 Change-Id: I15e24963b09b719a2c07da67745114f5ac66cee8 Reviewed-on: https://skia-review.googlesource.com/4977 Reviewed-by: Brian Salomon Commit-Queue: Ethan Nicholas --- src/gpu/vk/GrVkUtil.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gpu/vk') diff --git a/src/gpu/vk/GrVkUtil.cpp b/src/gpu/vk/GrVkUtil.cpp index 1d93e8d4e5..4446dfe6c2 100644 --- a/src/gpu/vk/GrVkUtil.cpp +++ b/src/gpu/vk/GrVkUtil.cpp @@ -292,7 +292,7 @@ bool GrCompileVkShaderModule(const GrVkGpu* gpu, moduleCreateInfo.flags = 0; #if USE_SKSL - std::string code; + SkString code; #else shaderc_compilation_result_t result = nullptr; #endif @@ -304,7 +304,7 @@ bool GrCompileVkShaderModule(const GrVkGpu* gpu, #if USE_SKSL bool result = gpu->shaderCompiler()->toSPIRV(vk_shader_stage_to_skiasl_kind(stage), - std::string(shaderString), + SkString(shaderString), &code); if (!result) { SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str()); -- cgit v1.2.3