From 47c8ed3c064f5176750f370b88119735163c0e8a Mon Sep 17 00:00:00 2001 From: Chris Dalton Date: Wed, 15 Nov 2017 18:27:09 -0700 Subject: Reland "Fix precision caps and rrect/ellipse effect precisions" This is a reland of e42180022720f2fcfd3c634cad855506a7940591 Original change's description: > Fix precision caps and rrect/ellipse effect precisions > > Replaces all the complex precision caps with a single flag that says > whether "float" == fp32. Updates the ellipse and rrect effects to > use float coords, and use the scale workaround when float != fp32. > > Bug: skia:7190 > Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307 > Reviewed-on: https://skia-review.googlesource.com/70961 > Commit-Queue: Chris Dalton > Reviewed-by: Ethan Nicholas > Reviewed-by: Brian Salomon TBR=bsalomon@google.com Bug: skia:7190 Change-Id: I7ced37a64164b83d86f6a957c35e10ce9085aba0 Reviewed-on: https://skia-review.googlesource.com/72760 Reviewed-by: Chris Dalton Commit-Queue: Chris Dalton --- src/gpu/vk/GrVkCaps.cpp | 15 ++------------- 1 file changed, 2 insertions(+), 13 deletions(-) (limited to 'src/gpu/vk/GrVkCaps.cpp') diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp index 2b24205af8..f5c4b342ed 100644 --- a/src/gpu/vk/GrVkCaps.cpp +++ b/src/gpu/vk/GrVkCaps.cpp @@ -259,19 +259,8 @@ void GrVkCaps::initShaderCaps(const VkPhysicalDeviceProperties& properties, uint shaderCaps->fVertexIDSupport = true; // Assume the minimum precisions mandated by the SPIR-V spec. - shaderCaps->fShaderPrecisionVaries = true; - for (int s = 0; s < kGrShaderTypeCount; ++s) { - auto& highp = shaderCaps->fFloatPrecisions[s][kHigh_GrSLPrecision]; - highp.fLogRangeLow = highp.fLogRangeHigh = 127; - highp.fBits = 23; - - auto& mediump = shaderCaps->fFloatPrecisions[s][kMedium_GrSLPrecision]; - mediump.fLogRangeLow = mediump.fLogRangeHigh = 14; - mediump.fBits = 10; - - shaderCaps->fFloatPrecisions[s][kLow_GrSLPrecision] = mediump; - } - shaderCaps->initSamplerPrecisionTable(); + shaderCaps->fFloatIs32Bits = true; + shaderCaps->fHalfIs32Bits = false; shaderCaps->fMaxVertexSamplers = shaderCaps->fMaxGeometrySamplers = -- cgit v1.2.3