From 60dd8c746428fb6218fff5f437b1b7c5256bba13 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Mon, 30 Jul 2018 10:24:13 -0400 Subject: Introduce enum class for texture type. This represents the GL texture "target" but at the API-neutral level. It will be needed here because proxy's that wrap imported texture's need to know about sampling restrictions. Change-Id: Ie811a6f6d04ba1b04faa6908422dca64e8e447c8 Reviewed-on: https://skia-review.googlesource.com/144304 Reviewed-by: Greg Daniel Commit-Queue: Brian Salomon --- src/gpu/glsl/GrGLSLProgramBuilder.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h') diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h index b1ccec8deb..bdc39c00dd 100644 --- a/src/gpu/glsl/GrGLSLProgramBuilder.h +++ b/src/gpu/glsl/GrGLSLProgramBuilder.h @@ -137,7 +137,7 @@ private: void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn); void emitSamplers(const GrResourceIOProcessor& processor, SkTArray* outTexSamplerHandles); - SamplerHandle emitSampler(GrSLType samplerType, GrPixelConfig, const char* name, + SamplerHandle emitSampler(GrTextureType, GrPixelConfig, const char* name, GrShaderFlags visibility); void emitFSOutputSwizzle(bool hasSecondaryOutput); void updateSamplerCounts(GrShaderFlags visibility); -- cgit v1.2.3