From 5af9ea399d5e0344cc4b7da4e97b5dc5b3c74f64 Mon Sep 17 00:00:00 2001 From: Ethan Nicholas Date: Fri, 28 Jul 2017 15:19:46 -0400 Subject: renamed SkSL types in preparation for killing precision modifiers Bug: skia: Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900 Reviewed-on: https://skia-review.googlesource.com/27703 Commit-Queue: Ethan Nicholas Reviewed-by: Brian Salomon --- src/gpu/glsl/GrGLSLGeometryProcessor.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gpu/glsl/GrGLSLGeometryProcessor.h') diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.h b/src/gpu/glsl/GrGLSLGeometryProcessor.h index 6777620a88..10a4aa8a1c 100644 --- a/src/gpu/glsl/GrGLSLGeometryProcessor.h +++ b/src/gpu/glsl/GrGLSLGeometryProcessor.h @@ -50,7 +50,7 @@ protected: struct GrGPArgs { // The variable used by a GP to store its position. It can be - // either a vec2 or a vec3 depending on the presence of perspective. + // either a float2 or a float3 depending on the presence of perspective. GrShaderVar fPositionVar; }; -- cgit v1.2.3