From babafcc681de86801b15b4fe0ab856ce32048ff6 Mon Sep 17 00:00:00 2001 From: bsalomon Date: Tue, 16 Feb 2016 11:36:47 -0800 Subject: Workaround for bug in Tegra 3 when uploading to a render target BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1703603002 Review URL: https://codereview.chromium.org/1703603002 --- src/gpu/gl/GrGLCaps.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/gpu/gl') diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp index 6dc5ee8c4f..fd888d6c36 100644 --- a/src/gpu/gl/GrGLCaps.cpp +++ b/src/gpu/gl/GrGLCaps.cpp @@ -456,6 +456,12 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, fUseDrawInsteadOfPartialRenderTargetWrite = true; } + // Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3. + if (kTegra3_GrGLRenderer == ctxInfo.renderer()) { + fUseDrawInsteadOfPartialRenderTargetWrite = true; + fUseDrawInsteadOfAllRenderTargetWrites = true; + } + #ifdef SK_BUILD_FOR_WIN // On ANGLE deferring flushes can lead to GPU starvation fPreferVRAMUseOverFlushes = !isANGLE; -- cgit v1.2.3