From 8a83ca4e9afc9e3c08b4e8c33a74392f9b3154d7 Mon Sep 17 00:00:00 2001 From: Brian Osman Date: Mon, 12 Feb 2018 14:32:17 -0500 Subject: Add "sharpen" option to SkSL, to LOD bias all textures This adds a fixed bias (-0.5) to the computed LOD of all mip-mapped texture fetches. (Technically, to all texture fetches, but that only matters for mip-mapped ones). Clients can opt-in with a new GrContextOption. Bug: skia:7541 Bug: chromium:562162 Change-Id: Ie3cd0679c4ab66f62d2dc32e7e68e5c99355115e Reviewed-on: https://skia-review.googlesource.com/106322 Reviewed-by: Brian Salomon Reviewed-by: Ethan Nicholas Commit-Queue: Brian Osman --- src/gpu/gl/builders/GrGLProgramBuilder.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gpu/gl/builders') diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp index 7ae63a262c..ed6386b7f3 100644 --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp @@ -152,6 +152,7 @@ GrGLProgram* GrGLProgramBuilder::finalize() { SkSL::Program::Settings settings; settings.fCaps = this->gpu()->glCaps().shaderCaps(); settings.fFlipY = this->pipeline().proxy()->origin() != kTopLeft_GrSurfaceOrigin; + settings.fSharpenTextures = this->gpu()->getContext()->contextPriv().sharpenMipmappedTextures(); SkSL::Program::Inputs inputs; SkTDArray shadersToDelete; bool cached = nullptr != fCached.get(); -- cgit v1.2.3