From 6dd4b209091b876832218e8adf1909669960bf98 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Mon, 16 Jul 2018 14:57:29 -0400 Subject: Remove crash when shader linking fails. Bug: 861956 Change-Id: If60c1f4112702d8f96cb27a624de167049b34370 Reviewed-on: https://skia-review.googlesource.com/141547 Auto-Submit: Brian Salomon Commit-Queue: Ethan Nicholas Reviewed-by: Ethan Nicholas --- src/gpu/gl/builders/GrGLProgramBuilder.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/gpu/gl/builders/GrGLProgramBuilder.cpp') diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp index f65ea5b044..b60088d9c6 100644 --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp @@ -306,7 +306,6 @@ GrGLProgram* GrGLProgramBuilder::finalize() { GrGLPrintShader(fGpu->glContext(), GR_GL_FRAGMENT_SHADER, fFS.fCompilerStrings.begin(), fFS.fCompilerStringLengths.begin(), fFS.fCompilerStrings.count(), settings); - SkDEBUGFAIL(""); return nullptr; } } -- cgit v1.2.3