From a1bf0fffff821d9c11809c89bd98d4ced480421a Mon Sep 17 00:00:00 2001 From: "bsalomon@google.com" Date: Tue, 7 Aug 2012 17:36:29 +0000 Subject: uniquely name FS functions, add lighting effects to unit test Review URL: http://codereview.appspot.com/6458080/ git-svn-id: http://skia.googlecode.com/svn/trunk@4992 2bbb7eff-a529-9590-31e7-b0007b416f81 --- src/gpu/gl/GrGLShaderVar.h | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) (limited to 'src/gpu/gl/GrGLShaderVar.h') diff --git a/src/gpu/gl/GrGLShaderVar.h b/src/gpu/gl/GrGLShaderVar.h index 0231d214d3..92d7ee07fd 100644 --- a/src/gpu/gl/GrGLShaderVar.h +++ b/src/gpu/gl/GrGLShaderVar.h @@ -55,13 +55,25 @@ public: fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; } + GrGLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray) { + GrAssert(kVoid_GrSLType != type); + fType = type; + fTypeModifier = kNone_TypeModifier; + fCount = arrayCount; + fPrecision = kDefault_Precision; + fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; + fName = name; + } + GrGLShaderVar(const GrGLShaderVar& var) : fType(var.fType) , fTypeModifier(var.fTypeModifier) , fName(var.fName) , fCount(var.fCount) , fPrecision(var.fPrecision) - , fUseUniformFloatArrays(var.fUseUniformFloatArrays) {} + , fUseUniformFloatArrays(var.fUseUniformFloatArrays) { + GrAssert(kVoid_GrSLType != var.fType); + } /** * Values for array count that have special meaning. We allow 1-sized arrays. @@ -79,6 +91,7 @@ public: const SkString& name, Precision precision = kDefault_Precision, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { + GrAssert(kVoid_GrSLType != type); fType = type; fTypeModifier = typeModifier; fName = name; @@ -95,6 +108,7 @@ public: const char* name, Precision precision = kDefault_Precision, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { + GrAssert(kVoid_GrSLType != type); fType = type; fTypeModifier = typeModifier; fName = name; @@ -112,6 +126,7 @@ public: int count, Precision precision = kDefault_Precision, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { + GrAssert(kVoid_GrSLType != type); fType = type; fTypeModifier = typeModifier; fName = name; @@ -129,6 +144,7 @@ public: int count, Precision precision = kDefault_Precision, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { + GrAssert(kVoid_GrSLType != type); fType = type; fTypeModifier = typeModifier; fName = name; @@ -232,11 +248,12 @@ public: TypeString(effectiveType), this->getName().c_str()); } - out->append(";\n"); } static const char* TypeString(GrSLType t) { switch (t) { + case kVoid_GrSLType: + return "void"; case kFloat_GrSLType: return "float"; case kVec2f_GrSLType: -- cgit v1.2.3