From dd182cbca60a7f0003330c01dfc64f69f56aea90 Mon Sep 17 00:00:00 2001 From: "tomhudson@google.com" Date: Fri, 10 Feb 2012 21:01:00 +0000 Subject: Move GL-specific source code to make room for D3D back end. git-svn-id: http://skia.googlecode.com/svn/trunk@3165 2bbb7eff-a529-9590-31e7-b0007b416f81 --- src/gpu/gl/GrGLInterface.cpp | 527 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 527 insertions(+) create mode 100644 src/gpu/gl/GrGLInterface.cpp (limited to 'src/gpu/gl/GrGLInterface.cpp') diff --git a/src/gpu/gl/GrGLInterface.cpp b/src/gpu/gl/GrGLInterface.cpp new file mode 100644 index 0000000000..c1ac088b5f --- /dev/null +++ b/src/gpu/gl/GrGLInterface.cpp @@ -0,0 +1,527 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + + +#include "GrTypes.h" +#include "GrGLInterface.h" +#include "GrGLDefines.h" + +#include + +#if GR_GL_PER_GL_FUNC_CALLBACK +namespace { +void GrGLDefaultInterfaceCallback(const GrGLInterface*) {} +} +#endif + +GrGLBinding GrGLGetBindingInUseFromString(const char* versionString) { + if (NULL == versionString) { + GrAssert(!"NULL GL version string."); + return kNone_GrGLBinding; + } + + int major, minor; + + // check for desktop + int n = sscanf(versionString, "%d.%d", &major, &minor); + if (2 == n) { + return kDesktop_GrGLBinding; + } + + // check for ES 1 + char profile[2]; + n = sscanf(versionString, "OpenGL ES-%c%c %d.%d", profile, profile+1, + &major, &minor); + if (4 == n) { + // we no longer support ES1. + return kNone_GrGLBinding; + } + + // check for ES2 + n = sscanf(versionString, "OpenGL ES %d.%d", &major, &minor); + if (2 == n) { + return kES2_GrGLBinding; + } + return kNone_GrGLBinding; +} + +GrGLVersion GrGLGetVersionFromString(const char* versionString) { + if (NULL == versionString) { + GrAssert(!"NULL GL version string."); + return 0; + } + + int major, minor; + + int n = sscanf(versionString, "%d.%d", &major, &minor); + if (2 == n) { + return GR_GL_VER(major, minor); + } + + char profile[2]; + n = sscanf(versionString, "OpenGL ES-%c%c %d.%d", profile, profile+1, + &major, &minor); + if (4 == n) { + return GR_GL_VER(major, minor); + } + + n = sscanf(versionString, "OpenGL ES %d.%d", &major, &minor); + if (2 == n) { + return GR_GL_VER(major, minor); + } + + return 0; +} + +GrGLSLVersion GrGLGetGLSLVersionFromString(const char* versionString) { + if (NULL == versionString) { + GrAssert(!"NULL GLSL version string."); + return 0; + } + + int major, minor; + + int n = sscanf(versionString, "%d.%d", &major, &minor); + if (2 == n) { + return GR_GLSL_VER(major, minor); + } + + n = sscanf(versionString, "OpenGL ES GLSL ES %d.%d", &major, &minor); + if (2 == n) { + return GR_GLSL_VER(major, minor); + } + return 0; +} + +bool GrGLHasExtensionFromString(const char* ext, const char* extensionString) { + int extLength = strlen(ext); + + while (true) { + int n = strcspn(extensionString, " "); + if (n == extLength && 0 == strncmp(ext, extensionString, n)) { + return true; + } + if (0 == extensionString[n]) { + return false; + } + extensionString += n+1; + } + + return false; +} + +bool GrGLHasExtension(const GrGLInterface* gl, const char* ext) { + const GrGLubyte* glstr; + GR_GL_CALL_RET(gl, glstr, GetString(GR_GL_EXTENSIONS)); + return GrGLHasExtensionFromString(ext, (const char*) glstr); +} + +GrGLBinding GrGLGetBindingInUse(const GrGLInterface* gl) { + const GrGLubyte* v; + GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); + return GrGLGetBindingInUseFromString((const char*) v); +} + +GrGLVersion GrGLGetVersion(const GrGLInterface* gl) { + const GrGLubyte* v; + GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); + return GrGLGetVersionFromString((const char*) v); +} + +GrGLSLVersion GrGLGetGLSLVersion(const GrGLInterface* gl) { + const GrGLubyte* v; + GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); + return GrGLGetGLSLVersionFromString((const char*) v); +} + +GrGLInterface::GrGLInterface() { + fBindingsExported = kNone_GrGLBinding; + + fActiveTexture = NULL; + fAttachShader = NULL; + fBeginQuery = NULL; + fBindAttribLocation = NULL; + fBindBuffer = NULL; + fBindFragDataLocation = NULL; + fBindTexture = NULL; + fBlendColor = NULL; + fBlendFunc = NULL; + fBufferData = NULL; + fBufferSubData = NULL; + fClear = NULL; + fClearColor = NULL; + fClearStencil = NULL; + fColorMask = NULL; + fColorPointer = NULL; + fCompileShader = NULL; + fCompressedTexImage2D = NULL; + fCreateProgram = NULL; + fCreateShader = NULL; + fCullFace = NULL; + fDeleteBuffers = NULL; + fDeleteProgram = NULL; + fDeleteQueries = NULL; + fDeleteShader = NULL; + fDeleteTextures = NULL; + fDepthMask = NULL; + fDisable = NULL; + fDisableVertexAttribArray = NULL; + fDrawArrays = NULL; + fDrawBuffer = NULL; + fDrawBuffers = NULL; + fDrawElements = NULL; + fEndQuery = NULL; + fFinish = NULL; + fFlush = NULL; + fEnable = NULL; + fEnableVertexAttribArray = NULL; + fFrontFace = NULL; + fGenBuffers = NULL; + fGenQueries = NULL; + fGenTextures = NULL; + fGetBufferParameteriv = NULL; + fGetError = NULL; + fGetIntegerv = NULL; + fGetQueryiv = NULL; + fGetQueryObjecti64v = NULL; + fGetQueryObjectiv = NULL; + fGetQueryObjectui64v = NULL; + fGetQueryObjectuiv = NULL; + fGetProgramInfoLog = NULL; + fGetProgramiv = NULL; + fGetShaderInfoLog = NULL; + fGetShaderiv = NULL; + fGetString = NULL; + fGetTexLevelParameteriv = NULL; + fGetUniformLocation = NULL; + fLineWidth = NULL; + fLinkProgram = NULL; + fPixelStorei = NULL; + fQueryCounter = NULL; + fReadBuffer = NULL; + fReadPixels = NULL; + fScissor = NULL; + fShaderSource = NULL; + fStencilFunc = NULL; + fStencilFuncSeparate = NULL; + fStencilMask = NULL; + fStencilMaskSeparate = NULL; + fStencilOp = NULL; + fStencilOpSeparate = NULL; + fTexImage2D = NULL; + fTexParameteri = NULL; + fTexStorage2D = NULL; + fTexSubImage2D = NULL; + fUniform1f = NULL; + fUniform1i = NULL; + fUniform1fv = NULL; + fUniform1iv = NULL; + fUniform2f = NULL; + fUniform2i = NULL; + fUniform2fv = NULL; + fUniform2iv = NULL; + fUniform3f = NULL; + fUniform3i = NULL; + fUniform3fv = NULL; + fUniform3iv = NULL; + fUniform4f = NULL; + fUniform4i = NULL; + fUniform4fv = NULL; + fUniform4iv = NULL; + fUniformMatrix2fv = NULL; + fUniformMatrix3fv = NULL; + fUniformMatrix4fv = NULL; + fUseProgram = NULL; + fVertexAttrib4fv = NULL; + fVertexAttribPointer = NULL; + fViewport = NULL; + fBindFramebuffer = NULL; + fBindRenderbuffer = NULL; + fCheckFramebufferStatus = NULL; + fDeleteFramebuffers = NULL; + fDeleteRenderbuffers = NULL; + fFramebufferRenderbuffer = NULL; + fFramebufferTexture2D = NULL; + fGenFramebuffers = NULL; + fGenRenderbuffers = NULL; + fGetFramebufferAttachmentParameteriv = NULL; + fGetRenderbufferParameteriv = NULL; + fRenderbufferStorage = NULL; + fRenderbufferStorageMultisample = NULL; + fBlitFramebuffer = NULL; + fResolveMultisampleFramebuffer = NULL; + fMapBuffer = NULL; + fUnmapBuffer = NULL; + fBindFragDataLocationIndexed = NULL; + +#if GR_GL_PER_GL_FUNC_CALLBACK + fCallback = GrGLDefaultInterfaceCallback; + fCallbackData = 0; +#endif +} + +bool GrGLInterface::validate(GrGLBinding binding) const { + + // kNone must be 0 so that the check we're about to do can never succeed if + // binding == kNone. + GR_STATIC_ASSERT(kNone_GrGLBinding == 0); + + if (0 == (binding & fBindingsExported)) { + return false; + } + + // functions that are always required + if (NULL == fActiveTexture || + NULL == fAttachShader || + NULL == fBindAttribLocation || + NULL == fBindBuffer || + NULL == fBindTexture || + NULL == fBlendFunc || + NULL == fBufferData || + NULL == fBufferSubData || + NULL == fClear || + NULL == fClearColor || + NULL == fClearStencil || + NULL == fColorMask || + NULL == fCompileShader || + NULL == fCreateProgram || + NULL == fCreateShader || + NULL == fCullFace || + NULL == fDeleteBuffers || + NULL == fDeleteProgram || + NULL == fDeleteShader || + NULL == fDeleteTextures || + NULL == fDepthMask || + NULL == fDisable || + NULL == fDisableVertexAttribArray || + NULL == fDrawArrays || + NULL == fDrawElements || + NULL == fEnable || + NULL == fEnableVertexAttribArray || + NULL == fFrontFace || + NULL == fGenBuffers || + NULL == fGenTextures || + NULL == fGetBufferParameteriv || + NULL == fGetError || + NULL == fGetIntegerv || + NULL == fGetProgramInfoLog || + NULL == fGetProgramiv || + NULL == fGetShaderInfoLog || + NULL == fGetShaderiv || + NULL == fGetString || + NULL == fGetUniformLocation || + NULL == fLinkProgram || + NULL == fPixelStorei || + NULL == fReadPixels || + NULL == fScissor || + NULL == fShaderSource || + NULL == fStencilFunc || + NULL == fStencilMask || + NULL == fStencilOp || + NULL == fTexImage2D || + NULL == fTexParameteri || + NULL == fTexSubImage2D || + NULL == fUniform1f || + NULL == fUniform1i || + NULL == fUniform1fv || + NULL == fUniform1iv || + NULL == fUniform2f || + NULL == fUniform2i || + NULL == fUniform2fv || + NULL == fUniform2iv || + NULL == fUniform3f || + NULL == fUniform3i || + NULL == fUniform3fv || + NULL == fUniform3iv || + NULL == fUniform4f || + NULL == fUniform4i || + NULL == fUniform4fv || + NULL == fUniform4iv || + NULL == fUniformMatrix2fv || + NULL == fUniformMatrix3fv || + NULL == fUniformMatrix4fv || + NULL == fUseProgram || + NULL == fVertexAttrib4fv || + NULL == fVertexAttribPointer || + NULL == fViewport || + NULL == fBindFramebuffer || + NULL == fBindRenderbuffer || + NULL == fCheckFramebufferStatus || + NULL == fDeleteFramebuffers || + NULL == fDeleteRenderbuffers || + NULL == fFinish || + NULL == fFlush || + NULL == fFramebufferRenderbuffer || + NULL == fFramebufferTexture2D || + NULL == fGetFramebufferAttachmentParameteriv || + NULL == fGetRenderbufferParameteriv || + NULL == fGenFramebuffers || + NULL == fGenRenderbuffers || + NULL == fRenderbufferStorage) { + return false; + } + + const char* ext; + GrGLVersion glVer = GrGLGetVersion(this); + ext = (const char*)fGetString(GR_GL_EXTENSIONS); + + // Now check that baseline ES/Desktop fns not covered above are present + // and that we have fn pointers for any advertised extensions that we will + // try to use. + + // these functions are part of ES2, we assume they are available + // On the desktop we assume they are available if the extension + // is present or GL version is high enough. + if (kES2_GrGLBinding == binding) { + if (NULL == fBlendColor || + NULL == fStencilFuncSeparate || + NULL == fStencilMaskSeparate || + NULL == fStencilOpSeparate) { + return false; + } + } else if (kDesktop_GrGLBinding == binding) { + if (glVer >= GR_GL_VER(2,0)) { + if (NULL == fStencilFuncSeparate || + NULL == fStencilMaskSeparate || + NULL == fStencilOpSeparate) { + return false; + } + } + if (glVer >= GR_GL_VER(3,0) && NULL == fBindFragDataLocation) { + return false; + } + if (glVer >= GR_GL_VER(2,0) || + GrGLHasExtensionFromString("GL_ARB_draw_buffers", ext)) { + if (NULL == fDrawBuffers) { + return false; + } + } + if (glVer >= GR_GL_VER(1,4) || + GrGLHasExtensionFromString("GL_EXT_blend_color", ext)) { + if (NULL == fBlendColor) { + return false; + } + } + if (glVer >= GR_GL_VER(1,5) || + GrGLHasExtensionFromString("GL_ARB_occlusion_query", ext)) { + if (NULL == fGenQueries || + NULL == fDeleteQueries || + NULL == fBeginQuery || + NULL == fEndQuery || + NULL == fGetQueryiv || + NULL == fGetQueryObjectiv || + NULL == fGetQueryObjectuiv) { + return false; + } + } + if (glVer >= GR_GL_VER(3,3) || + GrGLHasExtensionFromString("GL_ARB_timer_query", ext) || + GrGLHasExtensionFromString("GL_EXT_timer_query", ext)) { + if (NULL == fGetQueryObjecti64v || + NULL == fGetQueryObjectui64v) { + return false; + } + } + if (glVer >= GR_GL_VER(3,3) || + GrGLHasExtensionFromString("GL_ARB_timer_query", ext)) { + if (NULL == fQueryCounter) { + return false; + } + } + } + + // optional function on desktop before 1.3 + if (kDesktop_GrGLBinding != binding || + (glVer >= GR_GL_VER(1,3) || + GrGLHasExtensionFromString("GL_ARB_texture_compression", ext))) { + if (NULL == fCompressedTexImage2D) { + return false; + } + } + + // part of desktop GL, but not ES + if (kDesktop_GrGLBinding == binding && + (NULL == fLineWidth || + NULL == fGetTexLevelParameteriv || + NULL == fDrawBuffer || + NULL == fReadBuffer)) { + return false; + } + + // GL_EXT_texture_storage is part of desktop 4.2 + // There is a desktop ARB extension and an ES+desktop EXT extension + if (kDesktop_GrGLBinding == binding) { + if (glVer >= GR_GL_VER(4,2) || + GrGLHasExtensionFromString("GL_ARB_texture_storage", ext) || + GrGLHasExtensionFromString("GL_EXT_texture_storage", ext)) { + if (NULL == fTexStorage2D) { + return false; + } + } + } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", ext)) { + if (NULL == fTexStorage2D) { + return false; + } + } + + // FBO MSAA + if (kDesktop_GrGLBinding == binding) { + // GL 3.0 and the ARB extension have multisample + blit + if (glVer >= GR_GL_VER(3,0) || GrGLHasExtensionFromString("GL_ARB_framebuffer_object", ext)) { + if (NULL == fRenderbufferStorageMultisample || + NULL == fBlitFramebuffer) { + return false; + } + } else { + if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", ext) && + NULL == fBlitFramebuffer) { + return false; + } + if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", ext) && + NULL == fRenderbufferStorageMultisample) { + return false; + } + } + } else { + if (GrGLHasExtensionFromString("GL_CHROMIUM_framebuffer_multisample", ext)) { + if (NULL == fRenderbufferStorageMultisample || + NULL == fBlitFramebuffer) { + return false; + } + } + if (GrGLHasExtensionFromString("GL_APPLE_framebuffer_multisample", ext)) { + if (NULL == fRenderbufferStorageMultisample || + NULL == fResolveMultisampleFramebuffer) { + return false; + } + } + } + + // On ES buffer mapping is an extension. On Desktop + // buffer mapping was part of original VBO extension + // which we require. + if (kDesktop_GrGLBinding == binding || + GrGLHasExtensionFromString("GL_OES_mapbuffer", ext)) { + if (NULL == fMapBuffer || + NULL == fUnmapBuffer) { + return false; + } + } + + // Dual source blending + if (kDesktop_GrGLBinding == binding && + (glVer >= GR_GL_VER(3,3) || + GrGLHasExtensionFromString("GL_ARB_blend_func_extended", ext))) { + if (NULL == fBindFragDataLocationIndexed) { + return false; + } + } + + return true; +} + -- cgit v1.2.3