From b8eb2e89edf914caf5479baeffcb670d3e93f496 Mon Sep 17 00:00:00 2001 From: "bsalomon@google.com" Date: Thu, 28 Mar 2013 13:46:42 +0000 Subject: Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess. This will make it possible to init a TextureSampler without a texture or a specific config. Also unify two separate bitfields of color components in GPU code. Review URL: https://codereview.chromium.org/13121002 git-svn-id: http://skia.googlecode.com/svn/trunk@8428 2bbb7eff-a529-9590-31e7-b0007b416f81 --- src/gpu/gl/GrGLCaps.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gpu/gl/GrGLCaps.h') diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h index 920140f1e6..4599e57bdf 100644 --- a/src/gpu/gl/GrGLCaps.h +++ b/src/gpu/gl/GrGLCaps.h @@ -252,7 +252,7 @@ private: } } - static const int kNumUints = (kGrPixelConfigCount + 31) / 32; + static const int kNumUints = (kGrPixelConfigCnt + 31) / 32; uint32_t fVerifiedColorConfigs[kNumUints]; void markVerified(GrPixelConfig config) { -- cgit v1.2.3