From f7dcd76c552a4e93a75a3808289de69a997da169 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Mon, 30 Jul 2018 14:48:15 -0400 Subject: Remove array of TextureSampler pointers from GrIOResourceProcessor. Instead store sampler count on base class and subclasses implement a virtual to get the ith sampler. Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476 Reviewed-on: https://skia-review.googlesource.com/141563 Commit-Queue: Brian Salomon Reviewed-by: Robert Phillips --- src/gpu/effects/GrYUVtoRGBEffect.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/gpu/effects/GrYUVtoRGBEffect.h') diff --git a/src/gpu/effects/GrYUVtoRGBEffect.h b/src/gpu/effects/GrYUVtoRGBEffect.h index 6cc468edc0..0b3393cf63 100644 --- a/src/gpu/effects/GrYUVtoRGBEffect.h +++ b/src/gpu/effects/GrYUVtoRGBEffect.h @@ -55,9 +55,7 @@ private: , fYSamplerCoordTransform(ySamplerTransform, fYSampler.proxy()) , fUSamplerCoordTransform(uSamplerTransform, fUSampler.proxy()) , fVSamplerCoordTransform(vSamplerTransform, fVSampler.proxy()) { - this->addTextureSampler(&fYSampler); - this->addTextureSampler(&fUSampler); - this->addTextureSampler(&fVSampler); + this->setTextureSamplerCnt(3); this->addCoordTransform(&fYSamplerCoordTransform); this->addCoordTransform(&fUSamplerCoordTransform); this->addCoordTransform(&fVSamplerCoordTransform); @@ -65,6 +63,7 @@ private: GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; + const TextureSampler& onTextureSampler(int) const override; GR_DECLARE_FRAGMENT_PROCESSOR_TEST TextureSampler fYSampler; SkMatrix44 fYSamplerTransform; -- cgit v1.2.3