From 848faf00ec33d39ab3e31e9a11d805cae6ac6562 Mon Sep 17 00:00:00 2001 From: bsalomon Date: Fri, 11 Jul 2014 10:01:02 -0700 Subject: This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. R=robertphillips@google.com, jvanverth@google.com, egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/356513003 --- src/gpu/effects/GrRRectEffect.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gpu/effects/GrRRectEffect.cpp') diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp index d39ab0d4b0..efad436888 100644 --- a/src/gpu/effects/GrRRectEffect.cpp +++ b/src/gpu/effects/GrRRectEffect.cpp @@ -8,6 +8,7 @@ #include "GrRRectEffect.h" #include "gl/GrGLEffect.h" +#include "gl/GrGLShaderBuilder.h" #include "gl/GrGLSL.h" #include "GrConvexPolyEffect.h" #include "GrOvalEffect.h" -- cgit v1.2.3