From 04460ccee50e03b89420cdaa85882a9da083fa38 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Wed, 6 Dec 2017 14:47:42 -0500 Subject: Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar. Also remove unused position variable parameter. Change-Id: I37f98a03ac1ca750810de13b08e3ffa11e41828c Reviewed-on: https://skia-review.googlesource.com/81320 Reviewed-by: Jim Van Verth Commit-Queue: Brian Salomon --- src/gpu/ccpr/GrCCPRPathProcessor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gpu/ccpr/GrCCPRPathProcessor.cpp') diff --git a/src/gpu/ccpr/GrCCPRPathProcessor.cpp b/src/gpu/ccpr/GrCCPRPathProcessor.cpp index 612035af4a..be9f67a4b9 100644 --- a/src/gpu/ccpr/GrCCPRPathProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRPathProcessor.cpp @@ -172,7 +172,7 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { proc.getInstanceAttrib(InstanceAttribs::kViewMatrix).fName, proc.getInstanceAttrib(InstanceAttribs::kViewTranslate).fName); - this->emitTransforms(v, varyingHandler, uniHandler, gpArgs->fPositionVar, "pathcoord", + this->emitTransforms(v, varyingHandler, uniHandler, GrShaderVar("pathcoord", kFloat2_GrSLType), args.fFPCoordTransformHandler); // Fragment shader. -- cgit v1.2.3