From f7dcd76c552a4e93a75a3808289de69a997da169 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Mon, 30 Jul 2018 14:48:15 -0400 Subject: Remove array of TextureSampler pointers from GrIOResourceProcessor. Instead store sampler count on base class and subclasses implement a virtual to get the ith sampler. Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476 Reviewed-on: https://skia-review.googlesource.com/141563 Commit-Queue: Brian Salomon Reviewed-by: Robert Phillips --- src/gpu/ccpr/GrCCClipProcessor.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gpu/ccpr/GrCCClipProcessor.h') diff --git a/src/gpu/ccpr/GrCCClipProcessor.h b/src/gpu/ccpr/GrCCClipProcessor.h index 8c670e171d..802f3378d4 100644 --- a/src/gpu/ccpr/GrCCClipProcessor.h +++ b/src/gpu/ccpr/GrCCClipProcessor.h @@ -26,6 +26,7 @@ public: void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; + const TextureSampler& onTextureSampler(int) const override { return fAtlasAccess; } private: const GrCCClipPath* const fClipPath; -- cgit v1.2.3