From 60dd8c746428fb6218fff5f437b1b7c5256bba13 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Mon, 30 Jul 2018 10:24:13 -0400 Subject: Introduce enum class for texture type. This represents the GL texture "target" but at the API-neutral level. It will be needed here because proxy's that wrap imported texture's need to know about sampling restrictions. Change-Id: Ie811a6f6d04ba1b04faa6908422dca64e8e447c8 Reviewed-on: https://skia-review.googlesource.com/144304 Reviewed-by: Greg Daniel Commit-Queue: Brian Salomon --- src/gpu/GrTexturePriv.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gpu/GrTexturePriv.h') diff --git a/src/gpu/GrTexturePriv.h b/src/gpu/GrTexturePriv.h index 1cdd2dc9f5..316afbc4c4 100644 --- a/src/gpu/GrTexturePriv.h +++ b/src/gpu/GrTexturePriv.h @@ -40,7 +40,7 @@ public: return fTexture->fMaxMipMapLevel; } - GrSLType samplerType() const { return fTexture->fSamplerType; } + GrTextureType textureType() const { return fTexture->fTextureType; } /** The filter used is clamped to this value in GrProcessor::TextureSampler. */ GrSamplerState::Filter highestFilterMode() const { return fTexture->fHighestFilterMode; } -- cgit v1.2.3