From 25d9c154087d2132a51d1ca74a104726f60ef380 Mon Sep 17 00:00:00 2001 From: joshualitt Date: Wed, 18 Feb 2015 12:29:52 -0800 Subject: Pass Rendertarget into context. Adding Jim for text context stuff, and Steven for image blur stuff. BUG=skia: Review URL: https://codereview.chromium.org/939623005 --- src/effects/SkDisplacementMapEffect.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/effects/SkDisplacementMapEffect.cpp') diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp index 263ac8c69c..07bd33d360 100644 --- a/src/effects/SkDisplacementMapEffect.cpp +++ b/src/effects/SkDisplacementMapEffect.cpp @@ -429,8 +429,6 @@ bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, return false; } - GrContext::AutoRenderTarget art(context, dst->asRenderTarget()); - SkVector scale = SkVector::Make(fScale, fScale); ctx.ctm().mapVectors(&scale, 1); @@ -451,7 +449,7 @@ bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(colorBounds.x()), -SkIntToScalar(colorBounds.y())); - context->drawRect(paint, matrix, SkRect::Make(colorBounds)); + context->drawRect(dst->asRenderTarget(), paint, matrix, SkRect::Make(colorBounds)); offset->fX = bounds.left(); offset->fY = bounds.top(); WrapTexture(dst, bounds.width(), bounds.height(), result); -- cgit v1.2.3