From 422f56f6e51c2f6a6ab425573b4d790f0157f883 Mon Sep 17 00:00:00 2001 From: bsalomon Date: Tue, 9 Dec 2014 10:18:12 -0800 Subject: Make addUniform take a precision Review URL: https://codereview.chromium.org/788733003 --- src/effects/SkArithmeticMode.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/effects/SkArithmeticMode.cpp') diff --git a/src/effects/SkArithmeticMode.cpp b/src/effects/SkArithmeticMode.cpp index 240173b315..a1f14ec1cb 100644 --- a/src/effects/SkArithmeticMode.cpp +++ b/src/effects/SkArithmeticMode.cpp @@ -371,7 +371,8 @@ void GrGLArithmeticEffect::emitCode(GrGLFPBuilder* builder, SkASSERT(dstColor); fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, "k"); + kVec4f_GrSLType, kDefault_GrSLPrecision, + "k"); const char* kUni = builder->getUniformCStr(fKUni); // We don't try to optimize for this case at all -- cgit v1.2.3