From c07d23a6e220c0aff36e3e4e06c1b685a440108e Mon Sep 17 00:00:00 2001 From: "reed@android.com" Date: Fri, 6 Feb 2009 13:30:58 +0000 Subject: Chop quads exactly on the clip bounds, so we don't spend CPU cycles walking them when we're above or below the clip. Still to do: - chop in X to avoid 16.16. overflow in the edgelist - apply the same logic for cubics (tho much harder math) git-svn-id: http://skia.googlecode.com/svn/trunk@88 2bbb7eff-a529-9590-31e7-b0007b416f81 --- src/core/core_files.mk | 1 + 1 file changed, 1 insertion(+) (limited to 'src/core/core_files.mk') diff --git a/src/core/core_files.mk b/src/core/core_files.mk index 93a68ae8b8..0200242239 100644 --- a/src/core/core_files.mk +++ b/src/core/core_files.mk @@ -58,6 +58,7 @@ SOURCE := \ SkPixelRef.cpp \ SkPoint.cpp \ SkPtrRecorder.cpp \ + SkQuadClipper.cpp \ SkRasterizer.cpp \ SkRect.cpp \ SkRefCnt.cpp \ -- cgit v1.2.3