From d812fb458807245daa812adb7af0733cf5b54d96 Mon Sep 17 00:00:00 2001 From: reed Date: Thu, 3 Mar 2016 13:25:25 -0800 Subject: enforce 16byte alignment in shader contexts BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004 Review URL: https://codereview.chromium.org/1759653004 --- src/core/SkColorShader.h | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/core/SkColorShader.h') diff --git a/src/core/SkColorShader.h b/src/core/SkColorShader.h index 6e4e42ad95..00a2bb61f0 100644 --- a/src/core/SkColorShader.h +++ b/src/core/SkColorShader.h @@ -26,10 +26,6 @@ public: bool isOpaque() const override; - size_t contextSize(const ContextRec&) const override { - return sizeof(ColorShaderContext); - } - class ColorShaderContext : public SkShader::Context { public: ColorShaderContext(const SkColorShader& shader, const ContextRec&); @@ -61,6 +57,9 @@ protected: SkColorShader(SkReadBuffer&); void flatten(SkWriteBuffer&) const override; Context* onCreateContext(const ContextRec&, void* storage) const override; + size_t onContextSize(const ContextRec&) const override { + return sizeof(ColorShaderContext); + } bool onAsLuminanceColor(SkColor* lum) const override { *lum = fColor; return true; -- cgit v1.2.3