From 44df651ebefc284acc2f66425dff3ea0b0e14b36 Mon Sep 17 00:00:00 2001 From: msarett Date: Thu, 25 Aug 2016 13:54:30 -0700 Subject: Add drawRegion() API to SkCanvas This will allow us to optimize for the RectGrid macrobench. Currently, SkiaGL is much slower than OpenGL. SkiaGL 12 items/s OpenGL 160 items/s This contains everything except for the fast implementation on GPU. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2277053002 Review-Url: https://codereview.chromium.org/2277053002 --- src/core/SkCanvas.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'src/core/SkCanvas.cpp') diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp index 8f9a576761..4cf40e9c5a 100644 --- a/src/core/SkCanvas.cpp +++ b/src/core/SkCanvas.cpp @@ -2250,6 +2250,26 @@ void SkCanvas::onDrawRect(const SkRect& r, const SkPaint& paint) { } } +void SkCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) { + SkRect storage; + SkRect regionRect = SkRect::Make(region.getBounds()); + const SkRect* bounds = nullptr; + if (paint.canComputeFastBounds()) { + if (this->quickReject(paint.computeFastBounds(regionRect, &storage))) { + return; + } + bounds = ®ionRect; + } + + LOOPER_BEGIN(paint, SkDrawFilter::kRect_Type, bounds) + + while (iter.next()) { + iter.fDevice->drawRegion(iter, region, looper.paint()); + } + + LOOPER_END +} + void SkCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) { TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawOval()"); SkRect storage; -- cgit v1.2.3