From 129ed1cd6d792f3f6cf563aefa9756fc6308289d Mon Sep 17 00:00:00 2001 From: reed Date: Mon, 22 Feb 2016 06:42:31 -0800 Subject: lots of sRGB and F16 blits - generalize F16 xfermode procs - spriteblits for F16 and sRGB - saveLayer now respects colortype and profiletype BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1686013002 Review URL: https://codereview.chromium.org/1685203002 --- src/core/SkBitmapProcShader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/SkBitmapProcShader.h') diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h index 0346eff0e2..2134927c4c 100644 --- a/src/core/SkBitmapProcShader.h +++ b/src/core/SkBitmapProcShader.h @@ -75,7 +75,7 @@ private: // an Sk3DBlitter in SkDraw.cpp // Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not // yet found a situation where the size below isn't big enough. -typedef SkSmallAllocator<3, 1160> SkTBlitterAllocator; +typedef SkSmallAllocator<3, 1280> SkTBlitterAllocator; // If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive // the SkShader. -- cgit v1.2.3