From ca02c0a464efb6ef1d856d5658b9312fde580cc0 Mon Sep 17 00:00:00 2001 From: Florin Malita Date: Mon, 22 Jan 2018 16:48:22 -0500 Subject: Convert SVGPong sample to sksg Use the new scene graph impl instead of old SVG DOM. TBR= Change-Id: I590798b362e953aa3554e85669193f7501ba46de Reviewed-on: https://skia-review.googlesource.com/98441 Reviewed-by: Florin Malita Commit-Queue: Florin Malita --- samplecode/SampleSVGPong.cpp | 144 +++++++++++++++++++++++-------------------- 1 file changed, 77 insertions(+), 67 deletions(-) (limited to 'samplecode') diff --git a/samplecode/SampleSVGPong.cpp b/samplecode/SampleSVGPong.cpp index 9fc7953048..6cde5b0d8a 100644 --- a/samplecode/SampleSVGPong.cpp +++ b/samplecode/SampleSVGPong.cpp @@ -10,11 +10,14 @@ #include "SkColor.h" #include "SkRandom.h" #include "SkRRect.h" -#include "SkSVGDOM.h" -#include "SkSVGG.h" -#include "SkSVGPath.h" -#include "SkSVGRect.h" -#include "SkSVGSVG.h" + +#include "SkSGColor.h" +#include "SkSGDraw.h" +#include "SkSGGroup.h" +#include "SkSGPath.h" +#include "SkSGRect.h" +#include "SkSGScene.h" +#include "SkSGTransform.h" namespace { @@ -61,23 +64,20 @@ std::tuple find_yintercept(const SkPoint& pos, const SkVecto return std::make_tuple(t, box_reflect(pos.fY + dY, box.fTop, box.fBottom)); } -sk_sp make_svg_rrect(const SkRRect& rrect) { - sk_sp node = SkSVGRect::Make(); - node->setX(SkSVGLength(rrect.rect().x())); - node->setY(SkSVGLength(rrect.rect().y())); - node->setWidth(SkSVGLength(rrect.width())); - node->setHeight(SkSVGLength(rrect.height())); - node->setRx(SkSVGLength(rrect.getSimpleRadii().x())); - node->setRy(SkSVGLength(rrect.getSimpleRadii().y())); +void update_pos(const sk_sp& rr, const SkPoint& pos) { + // TODO: position setters on RRect? - return node; + const auto r = rr->getRRect().rect(); + const auto offsetX = pos.x() - r.x(), + offsetY = pos.y() - r.y(); + rr->setRRect(rr->getRRect().makeOffset(offsetX, offsetY)); } } // anonymous ns -class SVGPongView final : public SampleView { +class PongView final : public SampleView { public: - SVGPongView() {} + PongView() = default; protected: void onOnceBeforeDraw() override { @@ -88,17 +88,14 @@ protected: kPaddleSize.width() / 2, kPaddleSize.width() / 2); fBall.initialize(ball, - SK_ColorGREEN, SkPoint::Make(kBounds.centerX(), kBounds.centerY()), SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax), fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax))); fPaddle0.initialize(paddle, - SK_ColorBLUE, SkPoint::Make(fieldBounds.left() - kPaddleSize.width() / 2, fieldBounds.centerY()), SkVector::Make(0, 0)); fPaddle1.initialize(paddle, - SK_ColorRED, SkPoint::Make(fieldBounds.right() + kPaddleSize.width() / 2, fieldBounds.centerY()), SkVector::Make(0, 0)); @@ -117,28 +114,38 @@ protected: kBounds.top() + (i + 0.75f) * kBounds.height() / kBackgroundDashCount); } - sk_sp bg = SkSVGPath::Make(); - bg->setPath(bgPath); - bg->setFill(SkSVGPaint(SkSVGPaint::Type::kNone)); - bg->setStroke(SkSVGPaint(SkSVGColorType(SK_ColorBLACK))); - bg->setStrokeWidth(SkSVGLength(kBackgroundStroke)); - - // Build the SVG DOM tree. - sk_sp root = SkSVGSVG::Make(); - root->appendChild(std::move(bg)); - root->appendChild(fPaddle0.shadowNode); - root->appendChild(fPaddle1.shadowNode); - root->appendChild(fBall.shadowNode); - root->appendChild(fPaddle0.objectNode); - root->appendChild(fPaddle1.objectNode); - root->appendChild(fBall.objectNode); + auto bg_path = sksg::Path::Make(bgPath); + auto bg_paint = sksg::Color::Make(SK_ColorBLACK); + bg_paint->setStyle(SkPaint::kStroke_Style); + bg_paint->setStrokeWidth(kBackgroundStroke); + + auto ball_paint = sksg::Color::Make(SK_ColorGREEN), + paddle0_paint = sksg::Color::Make(SK_ColorBLUE), + paddle1_paint = sksg::Color::Make(SK_ColorRED), + shadow_paint = sksg::Color::Make(SK_ColorBLACK); + ball_paint->setAntiAlias(true); + paddle0_paint->setAntiAlias(true); + paddle1_paint->setAntiAlias(true); + shadow_paint->setAntiAlias(true); + shadow_paint->setOpacity(kShadowOpacity); + + // Build the scene graph. + auto group = sksg::Group::Make(); + group->addChild(sksg::Draw::Make(std::move(bg_path), std::move(bg_paint))); + group->addChild(sksg::Draw::Make(fPaddle0.shadowNode, shadow_paint)); + group->addChild(sksg::Draw::Make(fPaddle1.shadowNode, shadow_paint)); + group->addChild(sksg::Draw::Make(fBall.shadowNode, shadow_paint)); + group->addChild(sksg::Draw::Make(fPaddle0.objectNode, paddle0_paint)); + group->addChild(sksg::Draw::Make(fPaddle1.objectNode, paddle1_paint)); + group->addChild(sksg::Draw::Make(fBall.objectNode, ball_paint)); // Handle everything in a normalized 1x1 space. - root->setViewBox(SkSVGViewBoxType(SkRect::MakeWH(1, 1))); - - fDom = sk_sp(new SkSVGDOM()); - fDom->setContainerSize(SkSize::Make(this->width(), this->height())); - fDom->setRoot(std::move(root)); + fContentMatrix = sksg::Matrix::Make( + SkMatrix::MakeRectToRect(SkRect::MakeWH(1, 1), + SkRect::MakeIWH(this->width(), this->height()), + SkMatrix::kFill_ScaleToFit)); + auto root = sksg::Transform::Make(std::move(group), fContentMatrix); + fScene = sksg::Scene::Make(std::move(root), sksg::Scene::AnimatorList()); // Off we go. this->updatePaddleStrategy(); @@ -146,7 +153,7 @@ protected: bool onQuery(SkEvent* evt) override { if (SampleCode::TitleQ(*evt)) { - SampleCode::TitleR(evt, "SVGPong"); + SampleCode::TitleR(evt, "SGPong"); return true; } @@ -159,6 +166,10 @@ protected: case ']': fTimeScale = SkTPin(fTimeScale + 0.1f, kTimeScaleMin, kTimeScaleMax); return true; + case 'I': + fShowInval = !fShowInval; + fScene->setShowInval(fShowInval); + return true; default: break; } @@ -167,20 +178,23 @@ protected: } void onSizeChange() override { - if (fDom) { - fDom->setContainerSize(SkSize::Make(this->width(), this->height())); + if (fContentMatrix) { + fContentMatrix->setMatrix(SkMatrix::MakeRectToRect(SkRect::MakeWH(1, 1), + SkRect::MakeIWH(this->width(), + this->height()), + SkMatrix::kFill_ScaleToFit)); } this->INHERITED::onSizeChange(); } void onDrawContent(SkCanvas* canvas) override { - fDom->render(canvas); + fScene->render(canvas); } bool onAnimate(const SkAnimTimer& timer) override { // onAnimate may fire before the first draw. - if (fDom) { + if (fScene) { SkScalar dt = (timer.msec() - fLastTick) * fTimeScale; fLastTick = timer.msec(); @@ -199,13 +213,9 @@ protected: private: struct Object { - void initialize(const SkRRect& rrect, SkColor color, - const SkPoint& p, const SkVector& s) { - objectNode = make_svg_rrect(rrect); - objectNode->setFill(SkSVGPaint(SkSVGColorType(color))); - - shadowNode = make_svg_rrect(rrect); - shadowNode->setFillOpacity(SkSVGNumberType(kShadowOpacity)); + void initialize(const SkRRect& rrect, const SkPoint& p, const SkVector& s) { + objectNode = sksg::RRect::Make(rrect); + shadowNode = sksg::RRect::Make(rrect); pos = p; spd = s; @@ -218,23 +228,21 @@ private: void updateDom() { const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.height() / 2); - objectNode->setX(SkSVGLength(corner.x())); - objectNode->setY(SkSVGLength(corner.y())); + update_pos(objectNode, corner); // Simulate parallax shadow for a centered light source. SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBounds.centerY()); shadowOffset.scale(kShadowParallax); const SkPoint shadowCorner = corner + shadowOffset; - shadowNode->setX(SkSVGLength(shadowCorner.x())); - shadowNode->setY(SkSVGLength(shadowCorner.y())); + update_pos(shadowNode, shadowCorner); } - sk_sp objectNode; - sk_sp shadowNode; - SkPoint pos; - SkVector spd; - SkSize size; + sk_sp objectNode, + shadowNode; + SkPoint pos; + SkVector spd; + SkSize size; }; void enforceConstraints() { @@ -275,15 +283,17 @@ private: catcher->spd.fY = (yIntercept - catcher->pos.fY) / t; } - sk_sp fDom; - Object fPaddle0, fPaddle1, fBall; - SkRandom fRand; + std::unique_ptr fScene; + sk_sp fContentMatrix; + Object fPaddle0, fPaddle1, fBall; + SkRandom fRand; - SkMSec fLastTick = 0; - SkScalar fTimeScale = 1.0f; + SkMSec fLastTick = 0; + SkScalar fTimeScale = 1.0f; + bool fShowInval = false; typedef SampleView INHERITED; }; -static SkView* SVGPongFactory() { return new SVGPongView; } -static SkViewRegister reg(SVGPongFactory); +static SkView* PongFactory() { return new PongView; } +static SkViewRegister reg(PongFactory); -- cgit v1.2.3