From 6757a1a2bb16a98ba1fdc60c441ca45166853f0e Mon Sep 17 00:00:00 2001 From: "mike@reedtribe.org" Date: Thu, 7 Jul 2011 01:10:34 +0000 Subject: Be sure to call context->flush() before we swapbuffers, otherwise we might miss some deferred drawing calls (esp. text). SkGpuCanvas was doing this for us, so now we have to do it explicitly. git-svn-id: http://skia.googlecode.com/svn/trunk@1813 2bbb7eff-a529-9590-31e7-b0007b416f81 --- samplecode/SampleApp.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'samplecode') diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp index 0d4ff44213..258da06e32 100644 --- a/samplecode/SampleApp.cpp +++ b/samplecode/SampleApp.cpp @@ -591,13 +591,17 @@ void SampleWindow::draw(SkCanvas* canvas) { } // do this last - if (fGrContext && (fCanvasType != kGPU_CanvasType)) { - fGrContext->setRenderTarget(fGrRenderTarget); - // need to send the bits to the (gpu) window - const SkBitmap& bm = this->getBitmap(); - fGrContext->writePixels(0, 0, bm.width(), bm.height(), - kRGBA_8888_GrPixelConfig, bm.getPixels(), - bm.rowBytes()); + if (fGrContext) { + // in case we have queued drawing calls + fGrContext->flush(); + if (fCanvasType != kGPU_CanvasType) { + // need to send the raster bits to the (gpu) window + fGrContext->setRenderTarget(fGrRenderTarget); + const SkBitmap& bm = this->getBitmap(); + fGrContext->writePixels(0, 0, bm.width(), bm.height(), + kRGBA_8888_GrPixelConfig, bm.getPixels(), + bm.rowBytes()); + } } presentGL(); } -- cgit v1.2.3