From f2ae2b2dbcbdcc31b72fa86ed79f1cc02220528d Mon Sep 17 00:00:00 2001 From: Mike Reed Date: Tue, 30 May 2017 15:22:54 -0400 Subject: move perlinenoise2 into effects Bug: skia: Change-Id: I5c178bdc5901d15c6924b3fb1f29119ab3cc701d Reviewed-on: https://skia-review.googlesource.com/18131 Commit-Queue: Mike Reed Reviewed-by: Florin Malita --- samplecode/PerlinPatch.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'samplecode/PerlinPatch.cpp') diff --git a/samplecode/PerlinPatch.cpp b/samplecode/PerlinPatch.cpp index 3f04973b3b..59337c5e1d 100644 --- a/samplecode/PerlinPatch.cpp +++ b/samplecode/PerlinPatch.cpp @@ -10,7 +10,7 @@ #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkPatchUtils.h" -#include "SkPerlinNoiseShader2/SkPerlinNoiseShader2.h" +#include "SkPerlinNoiseShader.h" static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) { //draw control points @@ -149,7 +149,7 @@ protected: ; SkScalar scaleFreq = 2.0; - fShader1 = SkPerlinNoiseShader2::MakeImprovedNoise(fXFreq/scaleFreq, fYFreq/scaleFreq, 4, + fShader1 = SkPerlinNoiseShader::MakeImprovedNoise(fXFreq/scaleFreq, fYFreq/scaleFreq, 4, fSeed); fShaderCompose = SkShader::MakeComposeShader(fShader0, fShader1, SkBlendMode::kSrcOver); -- cgit v1.2.3