From 97bbf8211fa35bbb0811d5835cb0eaaf37cc679e Mon Sep 17 00:00:00 2001 From: brianosman Date: Sun, 25 Sep 2016 13:15:58 -0700 Subject: Add SkColor4f serialization Adjusted usage in color shader, and will also be using this in gradients, soon. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2334123003 Review-Url: https://codereview.chromium.org/2334123003 --- include/core/SkWriteBuffer.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'include') diff --git a/include/core/SkWriteBuffer.h b/include/core/SkWriteBuffer.h index d77c073dda..29f923fedd 100644 --- a/include/core/SkWriteBuffer.h +++ b/include/core/SkWriteBuffer.h @@ -49,6 +49,8 @@ public: virtual void writeFlattenable(const SkFlattenable* flattenable) = 0; virtual void writeColor(SkColor color) = 0; virtual void writeColorArray(const SkColor* color, uint32_t count) = 0; + virtual void writeColor4f(const SkColor4f& color) = 0; + virtual void writeColor4fArray(const SkColor4f* color, uint32_t count) = 0; virtual void writePoint(const SkPoint& point) = 0; virtual void writePointArray(const SkPoint* point, uint32_t count) = 0; virtual void writeMatrix(const SkMatrix& matrix) = 0; @@ -107,6 +109,8 @@ public: void writeFlattenable(const SkFlattenable* flattenable) override; void writeColor(SkColor color) override; void writeColorArray(const SkColor* color, uint32_t count) override; + void writeColor4f(const SkColor4f& color) override; + void writeColor4fArray(const SkColor4f* color, uint32_t count) override; void writePoint(const SkPoint& point) override; void writePointArray(const SkPoint* point, uint32_t count) override; void writeMatrix(const SkMatrix& matrix) override; -- cgit v1.2.3