From 1a8ecdfb73a15de600d5779b75d7c4b61863c50b Mon Sep 17 00:00:00 2001 From: egdaniel Date: Fri, 3 Oct 2014 06:24:12 -0700 Subject: Add isSingleComponent bool to getConstantColorComponent Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. BUG=skia: Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b Review URL: https://codereview.chromium.org/608253002 --- include/gpu/GrProcessor.h | 48 ++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 43 insertions(+), 5 deletions(-) (limited to 'include') diff --git a/include/gpu/GrProcessor.h b/include/gpu/GrProcessor.h index 7053872bbe..2dbead1c22 100644 --- a/include/gpu/GrProcessor.h +++ b/include/gpu/GrProcessor.h @@ -37,14 +37,48 @@ public: virtual ~GrProcessor(); + struct InvariantOutput{ + GrColor fColor; + uint32_t fValidFlags; + bool fIsSingleComponent; + + bool isOpaque() const { + return ((fValidFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(fColor)); + } + + bool isSolidWhite() const { + return (fValidFlags == kRGBA_GrColorComponentFlags && 0xFFFFFFFF == fColor); + } + + /** + * If isSingleComponent is true, then the flag values for r, g, b, and a must all be the + * same. If the flags are all set then all color components must be equal. + */ + SkDEBUGCODE(void validate() const;) + + private: + SkDEBUGCODE(bool colorComponentsAllEqual() const;) + + /** + * If alpha is valid, check that any valid R,G,B values are <= A + */ + SkDEBUGCODE(bool validPreMulColor() const;) + }; + /** - * This function is used to perform optimizations. When called the color and validFlags params + * This function is used to perform optimizations. When called the invarientOuput param * indicate whether the input components to this effect in the FS will have known values. - * validFlags is a bitfield of GrColorComponentFlags. The function updates both params to - * indicate known values of its output. A component of the color param only has meaning if the - * corresponding bit in validFlags is set. + * In inout the validFlags member is a bitfield of GrColorComponentFlags. The isSingleComponent + * member indicates whether the input will be 1 or 4 bytes. The function updates the members of + * inout to indicate known values of its output. A component of the color member only has + * meaning if the corresponding bit in validFlags is set. */ - virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0; + void computeInvariantOutput(InvariantOutput* inout) const { + this->onComputeInvariantOutput(inout); +#ifdef SK_DEBUG + inout->validate(); +#endif + } /** This object, besides creating back-end-specific helper objects, is used for run-time-type- identification. The factory should be an instance of templated class, @@ -158,6 +192,10 @@ private: getFactory()).*/ virtual bool onIsEqual(const GrProcessor& other) const = 0; + /** + * Subclass implements this to support getConstantColorComponents(...). + */ + virtual void onComputeInvariantOutput(InvariantOutput* inout) const = 0; friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes. SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; -- cgit v1.2.3