From 1a1efeacf7cc94a8c2977114dfe230fed3efc105 Mon Sep 17 00:00:00 2001 From: bsalomon Date: Fri, 8 Jan 2016 11:38:41 -0800 Subject: Add a class representing texture swizzle. Store config swizzle GrGLCaps and shader swizzles in GrGLSLCaps. Remove GrTextureAccess's swizzle and update users of it to swizzle in their shader code. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1567733005 Review URL: https://codereview.chromium.org/1567733005 --- include/gpu/GrTextureAccess.h | 55 +++++++------------------------------------ include/gpu/GrTypesPriv.h | 8 +++---- 2 files changed, 12 insertions(+), 51 deletions(-) (limited to 'include/gpu') diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h index e3ded34ff8..124a75aabc 100644 --- a/include/gpu/GrTextureAccess.h +++ b/include/gpu/GrTextureAccess.h @@ -14,60 +14,33 @@ #include "SkRefCnt.h" #include "SkShader.h" -/** A class representing the swizzle access pattern for a texture. Note that if the texture is - * an alpha-only texture then the alpha channel is substituted for other components. Any mangling - * to handle the r,g,b->a conversions for alpha textures is automatically included in the stage - * key. However, if a GrProcessor uses different swizzles based on its input then it must - * consider that variation in its key-generation. +/** + * Used to represent a texture that is required by a GrProcessor. It holds a GrTexture along with + * an associated GrTextureParams */ class GrTextureAccess : public SkNoncopyable { public: /** - * A default GrTextureAccess must have reset() called on it in a GrProcessor subclass's - * constructor if it will be accessible via GrProcessor::textureAccess(). + * Must be initialized before adding to a GrProcessor's texture access list. */ GrTextureAccess(); - /** - * Uses the default swizzle, "rgba". - */ GrTextureAccess(GrTexture*, const GrTextureParams&); + explicit GrTextureAccess(GrTexture*, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); - /** - * swizzle must be a string between one and four (inclusive) characters containing only 'r', - * 'g', 'b', and/or 'a'. - */ - GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); - GrTextureAccess(GrTexture*, - const char* swizzle, - GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, - SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); - void reset(GrTexture*, const GrTextureParams&); void reset(GrTexture*, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); - void reset(GrTexture*, const char* swizzle, const GrTextureParams&); - void reset(GrTexture*, - const char* swizzle, - GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, - SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); - bool operator== (const GrTextureAccess& other) const { -#ifdef SK_DEBUG - // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long. - SkASSERT(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == - strcmp(fSwizzle, other.fSwizzle)); -#endif - return fParams == other.fParams && - (this->getTexture() == other.getTexture()) && - (0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1)); + bool operator==(const GrTextureAccess& that) const { + return this->getTexture() == that.getTexture() && fParams == that.fParams; } - bool operator!= (const GrTextureAccess& other) const { return !(*this == other); } + bool operator!=(const GrTextureAccess& other) const { return !(*this == other); } GrTexture* getTexture() const { return fTexture.get(); } @@ -76,26 +49,14 @@ public: */ const GrGpuResourceRef* getProgramTexture() const { return &fTexture; } - /** - * Returns a string representing the swizzle. The string is is null-terminated. - */ - const char* getSwizzle() const { return fSwizzle; } - - /** Returns a mask indicating which components are referenced in the swizzle. The return - is a bitfield of GrColorComponentFlags. */ - uint32_t swizzleMask() const { return fSwizzleMask; } - const GrTextureParams& getParams() const { return fParams; } private: - void setSwizzle(const char*); typedef GrTGpuResourceRef ProgramTexture; ProgramTexture fTexture; GrTextureParams fParams; - uint32_t fSwizzleMask; - char fSwizzle[5]; typedef SkNoncopyable INHERITED; }; diff --git a/include/gpu/GrTypesPriv.h b/include/gpu/GrTypesPriv.h index 16e2b0bc56..491b23b37b 100644 --- a/include/gpu/GrTypesPriv.h +++ b/include/gpu/GrTypesPriv.h @@ -12,10 +12,10 @@ #include "SkTArray.h" #include "SkRect.h" -/** - * Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars, - * but should be applicable to other shader languages.) - */ + /** + * Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars, + * but should be applicable to other shader languages.) + */ enum GrSLType { kVoid_GrSLType, kFloat_GrSLType, -- cgit v1.2.3