From 91bcc94e8710c1ec5126a31cd805a6c64bb3c39d Mon Sep 17 00:00:00 2001 From: "bsalomon@google.com" Date: Mon, 7 May 2012 17:28:41 +0000 Subject: Make GrGLDefines.h be a private header Review URL: http://codereview.appspot.com/6198048/ git-svn-id: http://skia.googlecode.com/svn/trunk@3851 2bbb7eff-a529-9590-31e7-b0007b416f81 --- include/gpu/gl/GrGLDefines.h | 697 ------------------------------------------- 1 file changed, 697 deletions(-) delete mode 100644 include/gpu/gl/GrGLDefines.h (limited to 'include/gpu/gl/GrGLDefines.h') diff --git a/include/gpu/gl/GrGLDefines.h b/include/gpu/gl/GrGLDefines.h deleted file mode 100644 index 0e03b556f1..0000000000 --- a/include/gpu/gl/GrGLDefines.h +++ /dev/null @@ -1,697 +0,0 @@ - -/* - * Copyright 2011 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - - - -#ifndef GrGLDefines_DEFINED -#define GrGLDefines_DEFINED - -// The following constants consist of the intersection of GL constants -// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. - -#define GR_GL_DEPTH_BUFFER_BIT 0x00000100 -#define GR_GL_STENCIL_BUFFER_BIT 0x00000400 -#define GR_GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GR_GL_FALSE 0 -#define GR_GL_TRUE 1 - -/* BeginMode */ -#define GR_GL_POINTS 0x0000 -#define GR_GL_LINES 0x0001 -#define GR_GL_LINE_LOOP 0x0002 -#define GR_GL_LINE_STRIP 0x0003 -#define GR_GL_TRIANGLES 0x0004 -#define GR_GL_TRIANGLE_STRIP 0x0005 -#define GR_GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction (not supported in ES20) */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* BlendingFactorDest */ -#define GR_GL_ZERO 0 -#define GR_GL_ONE 1 -#define GR_GL_SRC_COLOR 0x0300 -#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GR_GL_SRC_ALPHA 0x0302 -#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GR_GL_DST_ALPHA 0x0304 -#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GR_GL_DST_COLOR 0x0306 -#define GR_GL_ONE_MINUS_DST_COLOR 0x0307 -#define GR_GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* ExtendedBlendFactors */ -#define GR_GL_SRC1_COLOR 0x88F9 -#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA -/* GL_SRC1_ALPHA */ -#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB - -/* BlendEquationSeparate */ -#define GR_GL_FUNC_ADD 0x8006 -#define GR_GL_BLEND_EQUATION 0x8009 -#define GR_GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ -#define GR_GL_BLEND_EQUATION_ALPHA 0x883D - -/* BlendSubtract */ -#define GR_GL_FUNC_SUBTRACT 0x800A -#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B - -/* Separate Blend Functions */ -#define GR_GL_BLEND_DST_RGB 0x80C8 -#define GR_GL_BLEND_SRC_RGB 0x80C9 -#define GR_GL_BLEND_DST_ALPHA 0x80CA -#define GR_GL_BLEND_SRC_ALPHA 0x80CB -#define GR_GL_CONSTANT_COLOR 0x8001 -#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GR_GL_CONSTANT_ALPHA 0x8003 -#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GR_GL_BLEND_COLOR 0x8005 - -/* Buffer Objects */ -#define GR_GL_ARRAY_BUFFER 0x8892 -#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GR_GL_ARRAY_BUFFER_BINDING 0x8894 -#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 - -#define GR_GL_STREAM_DRAW 0x88E0 -#define GR_GL_STATIC_DRAW 0x88E4 -#define GR_GL_DYNAMIC_DRAW 0x88E8 - -#define GR_GL_BUFFER_SIZE 0x8764 -#define GR_GL_BUFFER_USAGE 0x8765 - -#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 - -/* CullFaceMode */ -#define GR_GL_FRONT 0x0404 -#define GR_GL_BACK 0x0405 -#define GR_GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GR_GL_TEXTURE_2D 0x0DE1 -#define GR_GL_CULL_FACE 0x0B44 -#define GR_GL_BLEND 0x0BE2 -#define GR_GL_DITHER 0x0BD0 -#define GR_GL_STENCIL_TEST 0x0B90 -#define GR_GL_DEPTH_TEST 0x0B71 -#define GR_GL_SCISSOR_TEST 0x0C11 -#define GR_GL_POLYGON_OFFSET_FILL 0x8037 -#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GR_GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GR_GL_NO_ERROR 0 -#define GR_GL_INVALID_ENUM 0x0500 -#define GR_GL_INVALID_VALUE 0x0501 -#define GR_GL_INVALID_OPERATION 0x0502 -#define GR_GL_OUT_OF_MEMORY 0x0505 -#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? - -/* FrontFaceDirection */ -#define GR_GL_CW 0x0900 -#define GR_GL_CCW 0x0901 - -/* GetPName */ -#define GR_GL_LINE_WIDTH 0x0B21 -#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GR_GL_CULL_FACE_MODE 0x0B45 -#define GR_GL_FRONT_FACE 0x0B46 -#define GR_GL_DEPTH_RANGE 0x0B70 -#define GR_GL_DEPTH_WRITEMASK 0x0B72 -#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GR_GL_DEPTH_FUNC 0x0B74 -#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GR_GL_STENCIL_FUNC 0x0B92 -#define GR_GL_STENCIL_FAIL 0x0B94 -#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GR_GL_STENCIL_REF 0x0B97 -#define GR_GL_STENCIL_VALUE_MASK 0x0B93 -#define GR_GL_STENCIL_WRITEMASK 0x0B98 -#define GR_GL_STENCIL_BACK_FUNC 0x8800 -#define GR_GL_STENCIL_BACK_FAIL 0x8801 -#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GR_GL_STENCIL_BACK_REF 0x8CA3 -#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GR_GL_VIEWPORT 0x0BA2 -#define GR_GL_SCISSOR_BOX 0x0C10 -/* GL_SCISSOR_TEST */ -#define GR_GL_COLOR_CLEAR_VALUE 0x0C22 -#define GR_GL_COLOR_WRITEMASK 0x0C23 -#define GR_GL_UNPACK_ALIGNMENT 0x0CF5 -#define GR_GL_UNPACK_FLIP_Y 0x9240 -#define GR_GL_PACK_ALIGNMENT 0x0D05 -#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 -#define GR_GL_MAX_TEXTURE_SIZE 0x0D33 -#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GR_GL_SUBPIXEL_BITS 0x0D50 -#define GR_GL_RED_BITS 0x0D52 -#define GR_GL_GREEN_BITS 0x0D53 -#define GR_GL_BLUE_BITS 0x0D54 -#define GR_GL_ALPHA_BITS 0x0D55 -#define GR_GL_DEPTH_BITS 0x0D56 -#define GR_GL_STENCIL_BITS 0x0D57 -#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 -/* GL_POLYGON_OFFSET_FILL */ -#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GR_GL_TEXTURE_BINDING_2D 0x8069 -#define GR_GL_SAMPLE_BUFFERS 0x80A8 -#define GR_GL_SAMPLES 0x80A9 -#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB -#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 -#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 -#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - -#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* HintMode */ -#define GR_GL_DONT_CARE 0x1100 -#define GR_GL_FASTEST 0x1101 -#define GR_GL_NICEST 0x1102 - -/* HintTarget */ -#define GR_GL_GENERATE_MIPMAP_HINT 0x8192 - -/* DataType */ -#define GR_GL_BYTE 0x1400 -#define GR_GL_UNSIGNED_BYTE 0x1401 -#define GR_GL_SHORT 0x1402 -#define GR_GL_UNSIGNED_SHORT 0x1403 -#define GR_GL_INT 0x1404 -#define GR_GL_UNSIGNED_INT 0x1405 -#define GR_GL_FLOAT 0x1406 -#define GR_GL_FIXED 0x140C - -/* Lighting */ -#define GR_GL_LIGHTING 0x0B50 -#define GR_GL_LIGHT0 0x4000 -#define GR_GL_LIGHT1 0x4001 -#define GR_GL_LIGHT2 0x4002 -#define GR_GL_LIGHT3 0x4003 -#define GR_GL_LIGHT4 0x4004 -#define GR_GL_LIGHT5 0x4005 -#define GR_GL_LIGHT6 0x4006 -#define GR_GL_LIGHT7 0x4007 -#define GR_GL_SPOT_EXPONENT 0x1205 -#define GR_GL_SPOT_CUTOFF 0x1206 -#define GR_GL_CONSTANT_ATTENUATION 0x1207 -#define GR_GL_LINEAR_ATTENUATION 0x1208 -#define GR_GL_QUADRATIC_ATTENUATION 0x1209 -#define GR_GL_AMBIENT 0x1200 -#define GR_GL_DIFFUSE 0x1201 -#define GR_GL_SPECULAR 0x1202 -#define GR_GL_SHININESS 0x1601 -#define GR_GL_EMISSION 0x1600 -#define GR_GL_POSITION 0x1203 -#define GR_GL_SPOT_DIRECTION 0x1204 -#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GR_GL_COLOR_INDEXES 0x1603 -#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GR_GL_FRONT_AND_BACK 0x0408 -#define GR_GL_SHADE_MODEL 0x0B54 -#define GR_GL_FLAT 0x1D00 -#define GR_GL_SMOOTH 0x1D01 -#define GR_GL_COLOR_MATERIAL 0x0B57 -#define GR_GL_COLOR_MATERIAL_FACE 0x0B55 -#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GR_GL_NORMALIZE 0x0BA1 - -/* Matrix Mode */ -#define GR_GL_MATRIX_MODE 0x0BA0 -#define GR_GL_MODELVIEW 0x1700 -#define GR_GL_PROJECTION 0x1701 -#define GR_GL_TEXTURE 0x1702 - -/* multisample */ -#define GR_GL_MULTISAMPLE 0x809D - -/* Points */ -#define GR_GL_POINT_SMOOTH 0x0B10 -#define GR_GL_POINT_SIZE 0x0B11 -#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GR_GL_POINT_SIZE_RANGE 0x0B12 - -/* Lines */ -#define GR_GL_LINE_SMOOTH 0x0B20 -#define GR_GL_LINE_STIPPLE 0x0B24 -#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GR_GL_LINE_WIDTH 0x0B21 -#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GR_GL_LINE_WIDTH_RANGE 0x0B22 - -/* PixelFormat */ -#define GR_GL_DEPTH_COMPONENT 0x1902 -#define GR_GL_RED 0x1903 -#define GR_GL_GREEN 0x1904 -#define GR_GL_BLUE 0x1905 -#define GR_GL_ALPHA 0x1906 -#define GR_GL_RGB 0x1907 -#define GR_GL_RGBA 0x1908 -#define GR_GL_BGRA 0x80E1 -#define GR_GL_LUMINANCE 0x1909 -#define GR_GL_LUMINANCE_ALPHA 0x190A -#define GR_GL_PALETTE8_RGBA8 0x8B96 -#define GR_GL_ALPHA8 0x803C - -#define GR_GL_R8 0x8229 - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* Shaders */ -#define GR_GL_FRAGMENT_SHADER 0x8B30 -#define GR_GL_VERTEX_SHADER 0x8B31 -#define GR_GL_GEOMETRY_SHADER 0x8DD9 -#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GR_GL_MAX_VARYING_VECTORS 0x8DFC -#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GR_GL_SHADER_TYPE 0x8B4F -#define GR_GL_DELETE_STATUS 0x8B80 -#define GR_GL_LINK_STATUS 0x8B82 -#define GR_GL_VALIDATE_STATUS 0x8B83 -#define GR_GL_ATTACHED_SHADERS 0x8B85 -#define GR_GL_ACTIVE_UNIFORMS 0x8B86 -#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GR_GL_CURRENT_PROGRAM 0x8B8D -#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A - -/* StencilFunction */ -#define GR_GL_NEVER 0x0200 -#define GR_GL_LESS 0x0201 -#define GR_GL_EQUAL 0x0202 -#define GR_GL_LEQUAL 0x0203 -#define GR_GL_GREATER 0x0204 -#define GR_GL_NOTEQUAL 0x0205 -#define GR_GL_GEQUAL 0x0206 -#define GR_GL_ALWAYS 0x0207 - -/* StencilOp */ -/* GL_ZERO */ -#define GR_GL_KEEP 0x1E00 -#define GR_GL_REPLACE 0x1E01 -#define GR_GL_INCR 0x1E02 -#define GR_GL_DECR 0x1E03 -#define GR_GL_INVERT 0x150A -#define GR_GL_INCR_WRAP 0x8507 -#define GR_GL_DECR_WRAP 0x8508 - -/* StringName */ -#define GR_GL_VENDOR 0x1F00 -#define GR_GL_RENDERER 0x1F01 -#define GR_GL_VERSION 0x1F02 -#define GR_GL_EXTENSIONS 0x1F03 - -/* Pixel Mode / Transfer */ -#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GR_GL_PACK_ROW_LENGTH 0x0D02 - - -/* TextureMagFilter */ -#define GR_GL_NEAREST 0x2600 -#define GR_GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureUsage */ -#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 - -/* TextureParameterName */ -#define GR_GL_TEXTURE_MAG_FILTER 0x2800 -#define GR_GL_TEXTURE_MIN_FILTER 0x2801 -#define GR_GL_TEXTURE_WRAP_S 0x2802 -#define GR_GL_TEXTURE_WRAP_T 0x2803 -#define GR_GL_TEXTURE_USAGE 0x93A2 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ -#define GR_GL_TEXTURE 0x1702 -#define GR_GL_TEXTURE_CUBE_MAP 0x8513 -#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C - -/* TextureUnit */ -#define GR_GL_TEXTURE0 0x84C0 -#define GR_GL_TEXTURE1 0x84C1 -#define GR_GL_TEXTURE2 0x84C2 -#define GR_GL_TEXTURE3 0x84C3 -#define GR_GL_TEXTURE4 0x84C4 -#define GR_GL_TEXTURE5 0x84C5 -#define GR_GL_TEXTURE6 0x84C6 -#define GR_GL_TEXTURE7 0x84C7 -#define GR_GL_TEXTURE8 0x84C8 -#define GR_GL_TEXTURE9 0x84C9 -#define GR_GL_TEXTURE10 0x84CA -#define GR_GL_TEXTURE11 0x84CB -#define GR_GL_TEXTURE12 0x84CC -#define GR_GL_TEXTURE13 0x84CD -#define GR_GL_TEXTURE14 0x84CE -#define GR_GL_TEXTURE15 0x84CF -#define GR_GL_TEXTURE16 0x84D0 -#define GR_GL_TEXTURE17 0x84D1 -#define GR_GL_TEXTURE18 0x84D2 -#define GR_GL_TEXTURE19 0x84D3 -#define GR_GL_TEXTURE20 0x84D4 -#define GR_GL_TEXTURE21 0x84D5 -#define GR_GL_TEXTURE22 0x84D6 -#define GR_GL_TEXTURE23 0x84D7 -#define GR_GL_TEXTURE24 0x84D8 -#define GR_GL_TEXTURE25 0x84D9 -#define GR_GL_TEXTURE26 0x84DA -#define GR_GL_TEXTURE27 0x84DB -#define GR_GL_TEXTURE28 0x84DC -#define GR_GL_TEXTURE29 0x84DD -#define GR_GL_TEXTURE30 0x84DE -#define GR_GL_TEXTURE31 0x84DF -#define GR_GL_ACTIVE_TEXTURE 0x84E0 -#define GR_GL_MAX_TEXTURE_UNITS 0x84E2 - -/* TextureWrapMode */ -#define GR_GL_REPEAT 0x2901 -#define GR_GL_CLAMP_TO_EDGE 0x812F -#define GR_GL_MIRRORED_REPEAT 0x8370 - -/* Texture Swizzle */ -#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 - -/* Texture mapping */ -#define GR_GL_TEXTURE_ENV 0x2300 -#define GR_GL_TEXTURE_ENV_MODE 0x2200 -#define GR_GL_TEXTURE_1D 0x0DE0 -/* GL_TEXTURE_2D */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -#define GR_GL_TEXTURE_ENV_COLOR 0x2201 -#define GR_GL_TEXTURE_GEN_S 0x0C60 -#define GR_GL_TEXTURE_GEN_T 0x0C61 -#define GR_GL_TEXTURE_GEN_MODE 0x2500 -#define GR_GL_TEXTURE_BORDER_COLOR 0x1004 -#define GR_GL_TEXTURE_WIDTH 0x1000 -#define GR_GL_TEXTURE_HEIGHT 0x1001 -#define GR_GL_TEXTURE_BORDER 0x1005 -#define GR_GL_TEXTURE_COMPONENTS 0x1003 -#define GR_GL_TEXTURE_RED_SIZE 0x805C -#define GR_GL_TEXTURE_GREEN_SIZE 0x805D -#define GR_GL_TEXTURE_BLUE_SIZE 0x805E -#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F -#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 -/* GL_NEAREST_MIPMAP_NEAREST */ -/* GL_NEAREST_MIPMAP_LINEAR */ -/* GL_LINEAR_MIPMAP_NEAREST */ -/* GL_LINEAR_MIPMAP_LINEAR */ -#define GR_GL_OBJECT_LINEAR 0x2401 -#define GR_GL_OBJECT_PLANE 0x2501 -#define GR_GL_EYE_LINEAR 0x2400 -#define GR_GL_EYE_PLANE 0x2502 -#define GR_GL_SPHERE_MAP 0x2402 -#define GR_GL_DECAL 0x2101 -#define GR_GL_MODULATE 0x2100 -/* GL_NEAREST */ -/* GL_REPEAT */ -#define GR_GL_CLAMP 0x2900 -#define GR_GL_S 0x2000 -#define GR_GL_T 0x2001 -#define GR_GL_R 0x2002 -#define GR_GL_Q 0x2003 -#define GR_GL_TEXTURE_GEN_R 0x0C62 -#define GR_GL_TEXTURE_GEN_Q 0x0C63 - -/* texture_env_combine */ -#define GR_GL_COMBINE 0x8570 -#define GR_GL_COMBINE_RGB 0x8571 -#define GR_GL_COMBINE_ALPHA 0x8572 -#define GR_GL_SOURCE0_RGB 0x8580 -#define GR_GL_SOURCE1_RGB 0x8581 -#define GR_GL_SOURCE2_RGB 0x8582 -#define GR_GL_SOURCE0_ALPHA 0x8588 -#define GR_GL_SOURCE1_ALPHA 0x8589 -#define GR_GL_SOURCE2_ALPHA 0x858A -#define GR_GL_OPERAND0_RGB 0x8590 -#define GR_GL_OPERAND1_RGB 0x8591 -#define GR_GL_OPERAND2_RGB 0x8592 -#define GR_GL_OPERAND0_ALPHA 0x8598 -#define GR_GL_OPERAND1_ALPHA 0x8599 -#define GR_GL_OPERAND2_ALPHA 0x859A -#define GR_GL_RGB_SCALE 0x8573 -#define GR_GL_ADD_SIGNED 0x8574 -#define GR_GL_INTERPOLATE 0x8575 -#define GR_GL_SUBTRACT 0x84E7 -#define GR_GL_CONSTANT 0x8576 -#define GR_GL_PRIMARY_COLOR 0x8577 -#define GR_GL_PREVIOUS 0x8578 -#define GR_GL_SRC0_RGB 0x8580 -#define GR_GL_SRC1_RGB 0x8581 -#define GR_GL_SRC2_RGB 0x8582 -#define GR_GL_SRC0_ALPHA 0x8588 -#define GR_GL_SRC1_ALPHA 0x8589 -#define GR_GL_SRC2_ALPHA 0x858A - -/* Uniform Types */ -#define GR_GL_FLOAT_VEC2 0x8B50 -#define GR_GL_FLOAT_VEC3 0x8B51 -#define GR_GL_FLOAT_VEC4 0x8B52 -#define GR_GL_INT_VEC2 0x8B53 -#define GR_GL_INT_VEC3 0x8B54 -#define GR_GL_INT_VEC4 0x8B55 -#define GR_GL_BOOL 0x8B56 -#define GR_GL_BOOL_VEC2 0x8B57 -#define GR_GL_BOOL_VEC3 0x8B58 -#define GR_GL_BOOL_VEC4 0x8B59 -#define GR_GL_FLOAT_MAT2 0x8B5A -#define GR_GL_FLOAT_MAT3 0x8B5B -#define GR_GL_FLOAT_MAT4 0x8B5C -#define GR_GL_SAMPLER_2D 0x8B5E -#define GR_GL_SAMPLER_CUBE 0x8B60 - -/* Vertex Arrays */ -#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GR_GL_VERTEX_ARRAY 0x8074 -#define GR_GL_NORMAL_ARRAY 0x8075 -#define GR_GL_COLOR_ARRAY 0x8076 -#define GR_GL_INDEX_ARRAY 0x8077 -#define GR_GL_TEXTURE_COORD_ARRAY 0x8078 -#define GR_GL_EDGE_FLAG_ARRAY 0x8079 -#define GR_GL_VERTEX_ARRAY_SIZE 0x807A -#define GR_GL_VERTEX_ARRAY_TYPE 0x807B -#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C -#define GR_GL_NORMAL_ARRAY_TYPE 0x807E -#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F -#define GR_GL_COLOR_ARRAY_SIZE 0x8081 -#define GR_GL_COLOR_ARRAY_TYPE 0x8082 -#define GR_GL_COLOR_ARRAY_STRIDE 0x8083 -#define GR_GL_INDEX_ARRAY_TYPE 0x8085 -#define GR_GL_INDEX_ARRAY_STRIDE 0x8086 -#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GR_GL_VERTEX_ARRAY_POINTER 0x808E -#define GR_GL_NORMAL_ARRAY_POINTER 0x808F -#define GR_GL_COLOR_ARRAY_POINTER 0x8090 -#define GR_GL_INDEX_ARRAY_POINTER 0x8091 -#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GR_GL_V2F 0x2A20 -#define GR_GL_V3F 0x2A21 -#define GR_GL_C4UB_V2F 0x2A22 -#define GR_GL_C4UB_V3F 0x2A23 -#define GR_GL_C3F_V3F 0x2A24 -#define GR_GL_N3F_V3F 0x2A25 -#define GR_GL_C4F_N3F_V3F 0x2A26 -#define GR_GL_T2F_V3F 0x2A27 -#define GR_GL_T4F_V4F 0x2A28 -#define GR_GL_T2F_C4UB_V3F 0x2A29 -#define GR_GL_T2F_C3F_V3F 0x2A2A -#define GR_GL_T2F_N3F_V3F 0x2A2B -#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C -#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D - -/* Vertex Buffer Object */ -#define GR_GL_WRITE_ONLY 0x88B9 -#define GR_GL_BUFFER_MAPPED 0x88BC -/* Read Format */ -#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B - -/* Shader Source */ -#define GR_GL_COMPILE_STATUS 0x8B81 -#define GR_GL_INFO_LOG_LENGTH 0x8B84 -#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GR_GL_SHADER_COMPILER 0x8DFA - -/* Shader Binary */ -#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 - -/* Shader Precision-Specified Types */ -#define GR_GL_LOW_FLOAT 0x8DF0 -#define GR_GL_MEDIUM_FLOAT 0x8DF1 -#define GR_GL_HIGH_FLOAT 0x8DF2 -#define GR_GL_LOW_INT 0x8DF3 -#define GR_GL_MEDIUM_INT 0x8DF4 -#define GR_GL_HIGH_INT 0x8DF5 - -/* Queries */ -#define GR_GL_QUERY_COUNTER_BITS 0x8864 -#define GR_GL_CURRENT_QUERY 0x8865 -#define GR_GL_QUERY_RESULT 0x8866 -#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GR_GL_SAMPLES_PASSED 0x8914 -#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F -#define GR_GL_TIME_ELAPSED 0x88BF -#define GR_GL_TIMESTAMP 0x8E28 -#define GR_GL_PRIMITIVES_GENERATED 0x8C87 -#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 - - -/* Framebuffer Object. */ -#define GR_GL_FRAMEBUFFER 0x8D40 -#define GR_GL_READ_FRAMEBUFFER 0x8CA8 -#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 - -#define GR_GL_RENDERBUFFER 0x8D41 - -#define GR_GL_RGBA4 0x8056 -#define GR_GL_RGB5_A1 0x8057 -#define GR_GL_RGB565 0x8D62 -#define GR_GL_RGBA8 0x8058 -#define GR_GL_RGB8 0x8051 -#define GR_GL_BGRA8 0x93A1 -#define GR_GL_SRGB 0x8C40 -#define GR_GL_SRGB8 0x8C41 -#define GR_GL_SRGB_ALPHA 0x8C42 -#define GR_GL_SRGB8_ALPHA8 0x8C43 -#define GR_GL_DEPTH_COMPONENT16 0x81A5 -#define GR_GL_STENCIL_INDEX 0x1901 -#define GR_GL_STENCIL_INDEX4 0x8D47 -#define GR_GL_STENCIL_INDEX8 0x8D48 -#define GR_GL_STENCIL_INDEX16 0x8D49 -#define GR_GL_DEPTH_STENCIL 0x84F9 -#define GR_GL_DEPTH24_STENCIL8 0x88F0 - -#define GR_GL_MAX_SAMPLES 0x8D57 - -#define GR_GL_RENDERBUFFER_WIDTH 0x8D42 -#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 - -#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 - -#define GR_GL_COLOR_ATTACHMENT0 0x8CE0 -#define GR_GL_DEPTH_ATTACHMENT 0x8D00 -#define GR_GL_STENCIL_ATTACHMENT 0x8D20 - -#define GR_GL_NONE 0 - -#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD - -#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GR_GL_RENDERBUFFER_BINDING 0x8CA7 -#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 - -#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 - -#endif -- cgit v1.2.3