From 0c1c2b39dd93100542236b23546ed0b855816a49 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Mon, 20 Nov 2017 13:13:01 -0500 Subject: Make SkAtlasTextTarget use glyph IDs Bug: skia: Change-Id: Idefd69f02f62fea22c41a3476676773221c3ae81 Reviewed-on: https://skia-review.googlesource.com/73700 Reviewed-by: Ben Wagner Commit-Queue: Brian Salomon --- include/atlastext/SkAtlasTextTarget.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include/atlastext') diff --git a/include/atlastext/SkAtlasTextTarget.h b/include/atlastext/SkAtlasTextTarget.h index 0859afde39..a9d5dd5dca 100644 --- a/include/atlastext/SkAtlasTextTarget.h +++ b/include/atlastext/SkAtlasTextTarget.h @@ -31,8 +31,8 @@ public: * Enqueues a text draw in the target. The meaning of 'color' here is interpreted by the * client's SkAtlasTextRenderer when it actually renders the text. */ - virtual void drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, - uint32_t color, const SkAtlasTextFont& font) = 0; + virtual void drawText(const SkGlyphID*, int glyphCnt, SkScalar x, SkScalar y, uint32_t color, + const SkAtlasTextFont& font) = 0; /** Issues all queued text draws to SkAtlasTextRenderer. */ virtual void flush() = 0; -- cgit v1.2.3