From 1a325d25b941ef801b3e9b2c0342da43cf35cdba Mon Sep 17 00:00:00 2001 From: Chris Dalton Date: Fri, 14 Jul 2017 15:17:41 -0600 Subject: Coverage counting path renderer Initial implementation of a GPU path renderer that draws antialiased paths by counting coverage in an offscreen buffer. Initially disabled until it has had time to soak. Bug: skia: Change-Id: I003d8cfdf8dc62641581b5ea2dc4f0aa00108df6 Reviewed-on: https://skia-review.googlesource.com/21541 Commit-Queue: Chris Dalton Reviewed-by: Greg Daniel Reviewed-by: Brian Salomon Reviewed-by: Robert Phillips --- gn/samples.gni | 1 + 1 file changed, 1 insertion(+) (limited to 'gn/samples.gni') diff --git a/gn/samples.gni b/gn/samples.gni index f388e791e0..58f89729da 100644 --- a/gn/samples.gni +++ b/gn/samples.gni @@ -26,6 +26,7 @@ samples_sources = [ "$_samplecode/SampleBigGradient.cpp", "$_samplecode/SampleBitmapRect.cpp", "$_samplecode/SampleBlur.cpp", + "$_samplecode/SampleCCPRGeometry.cpp", "$_samplecode/SampleCamera.cpp", "$_samplecode/SampleChart.cpp", "$_samplecode/SampleCircle.cpp", -- cgit v1.2.3