From f57ef1c05f7ff20a80a8ef01a3fb3d4666612de2 Mon Sep 17 00:00:00 2001 From: bsalomon Date: Wed, 4 Nov 2015 04:36:12 -0800 Subject: Add outer blur to bleed GM family Review URL: https://codereview.chromium.org/1429863007 --- gm/bleed.cpp | 42 ++++++++++++++++++++++++++++++++++++------ 1 file changed, 36 insertions(+), 6 deletions(-) (limited to 'gm') diff --git a/gm/bleed.cpp b/gm/bleed.cpp index f6974a874e..37a38442fd 100644 --- a/gm/bleed.cpp +++ b/gm/bleed.cpp @@ -59,11 +59,13 @@ static void draw_texture_bitmap_rect(SkCanvas* canvas, const SkBitmap& bitmap, c if (kAlpha_8_GrPixelConfig == texture->config()) { SkAutoMalloc pixels(texture->width() * texture->height()); memset(pixels.get(), 0, texture->width() * texture->height()); - texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(), 0); + texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(), + 0); } else { SkAutoMalloc pixels(texture->width() * texture->height() * sizeof(uint32_t)); SkOpts::memset32((uint32_t*)pixels.get(), 0xFF00FF00, texture->width()*texture->height()); - texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(), 0); + texture->writePixels(0, 0, texture->width(), texture->height(), desc.fConfig, pixels.get(), + 0); } // Upload the bitmap contents to the upper left. @@ -260,7 +262,7 @@ protected: } SkISize onISize() override { - return SkISize::Make(1050, 780); + return SkISize::Make(1200, 1080); } void onOnceBeforeDraw() override { @@ -329,7 +331,7 @@ protected: gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint); } - // Draw the center of the small bitmap with a mask filter + // Draw the center of the small bitmap with a normal blur void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa, SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { SkRect src = SkRect::MakeXYWH(2, 2, @@ -350,6 +352,27 @@ protected: gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint); } + // Draw the center of the small bitmap with a outer blur + void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa, + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { + SkRect src = SkRect::MakeXYWH(2, 2, + SkIntToScalar(kSmallTextureSize - 4), + SkIntToScalar(kSmallTextureSize - 4)); + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); + + SkPaint paint; + paint.setFilterQuality(filter); + SkMaskFilter* mf = SkBlurMaskFilter::Create(kOuter_SkBlurStyle, + SkBlurMask::ConvertRadiusToSigma(7)); + paint.setMaskFilter(mf)->unref(); + paint.setShader(fShader); + paint.setColor(SK_ColorBLUE); + paint.setAntiAlias(aa); + + gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint); + } + void onDraw(SkCanvas* canvas) override { canvas->clear(SK_ColorGRAY); SkTDArray matrices; @@ -358,7 +381,7 @@ protected: // Draw with rotation and scale down in x, up in y. SkMatrix m; - static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing); + static const SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing); m.setTranslate(0, kBottom); m.preRotate(15.f, 0, kBottom + kBlockSpacing); m.preScale(0.71f, 1.22f); @@ -388,36 +411,42 @@ protected: this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); + this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); // Then draw a column with no bleeding and low filtering this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); + this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); // Then draw a column with no bleeding and high filtering this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); + this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur) this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); + this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); // Then draw a column with bleeding and low filtering this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); + this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); // Finally draw a column with bleeding and high filtering this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); + this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } }; matrices[m].mapPoints(corners, 4); @@ -438,7 +467,7 @@ protected: private: static const int kBlockSize = 70; - static const int kBlockSpacing = 5; + static const int kBlockSpacing = 12; static const int kCol0X = kBlockSpacing; static const int kCol1X = 2*kBlockSpacing + kBlockSize; @@ -452,6 +481,7 @@ private: static const int kRow1Y = 2*kBlockSpacing + kBlockSize; static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; + static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize; static const int kSmallTextureSize = 6; static const int kMaxTileSize = 32; -- cgit v1.2.3