From 12b3544028e74712c6c095ed3a2e8a78de6b2ed8 Mon Sep 17 00:00:00 2001 From: krajcevski Date: Wed, 13 Aug 2014 12:06:26 -0700 Subject: Add runtime flag to turn compressed alpha masks on R=bsalomon@google.com, robertphillips@google.com, mtklein@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/468293002 --- gm/gmmain.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'gm') diff --git a/gm/gmmain.cpp b/gm/gmmain.cpp index eb9147b628..7f012bc79c 100644 --- a/gm/gmmain.cpp +++ b/gm/gmmain.cpp @@ -1438,6 +1438,8 @@ DEFINE_string(gpuCacheSize, "", " : Limit the gpu cache to byte si "object count. " TOSTRING(DEFAULT_CACHE_VALUE) " for either value means " "use the default. 0 for either disables the cache."); DEFINE_bool(gpu, true, "Allows GPU configs to be run. Applied after --config."); +DEFINE_bool(gpuCompressAlphaMasks, false, "Compress masks generated from falling back to " + "software path rendering."); #endif DEFINE_bool(hierarchy, false, "Whether to use multilevel directory structure " "when reading/writing files."); @@ -2284,7 +2286,9 @@ int tool_main(int argc, char** argv) { SkTDArray tileGridReplayScales; #if SK_SUPPORT_GPU GrGLStandard gpuAPI = kNone_GrGLStandard; - GrContextFactory* grFactory = new GrContextFactory(GrContext::Options()); + GrContext::Options grContextOpts; + grContextOpts.fDrawPathToCompressedTexture = FLAGS_gpuCompressAlphaMasks; + GrContextFactory* grFactory = new GrContextFactory(grContextOpts); #else GrGLStandard gpuAPI = 0; GrContextFactory* grFactory = NULL; -- cgit v1.2.3