From 7eb3a2653bf18e7c3cadaa5663d4d0060c728b5a Mon Sep 17 00:00:00 2001 From: "reed@google.com" Date: Tue, 7 Aug 2012 14:05:14 +0000 Subject: add gm for very large bitmaps (>32K >64K) raster expected to fail when scaling >64K (for now) git-svn-id: http://skia.googlecode.com/svn/trunk@4967 2bbb7eff-a529-9590-31e7-b0007b416f81 --- gm/verylargebitmap.cpp | 87 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 gm/verylargebitmap.cpp (limited to 'gm/verylargebitmap.cpp') diff --git a/gm/verylargebitmap.cpp b/gm/verylargebitmap.cpp new file mode 100644 index 0000000000..970ec65c5f --- /dev/null +++ b/gm/verylargebitmap.cpp @@ -0,0 +1,87 @@ +/* + * Copyright 2012 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "gm.h" +#include "SkCanvas.h" +#include "SkPath.h" + +static void make_bm(SkBitmap* bm, int width, int height, SkColor color) { + bm->setConfig(SkBitmap::kARGB_8888_Config, width, height); + bm->allocPixels(); + bm->eraseColor(color); + bm->setImmutable(); +} + +static void show_bm(SkCanvas* canvas, int width, int height, SkColor color) { + SkBitmap bm; + make_bm(&bm, width, height, color); + + SkPaint paint; + SkRect r; + SkIRect ir; + + paint.setStyle(SkPaint::kStroke_Style); + + ir.set(0, 0, 128, 128); + r.set(ir); + + canvas->save(); + canvas->clipRect(r); + canvas->drawBitmap(bm, 0, 0, NULL); + canvas->restore(); + canvas->drawRect(r, paint); + + r.offset(SkIntToScalar(150), 0); + // exercises extract bitmap, but not shader + canvas->drawBitmapRect(bm, &ir, r, NULL); + canvas->drawRect(r, paint); + + r.offset(SkIntToScalar(150), 0); + // exercises bitmapshader + canvas->drawBitmapRect(bm, NULL, r, NULL); + canvas->drawRect(r, paint); +} + +class VeryLargeBitmapGM : public skiagm::GM { +public: + VeryLargeBitmapGM() {} + +protected: + virtual SkString onShortName() SK_OVERRIDE { + return SkString("verylargebitmap"); + } + + virtual SkISize onISize() SK_OVERRIDE { + return SkISize::Make(640, 480); + } + + virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { + int veryBig = 100*1024; // 64K < size + int big = 60*1024; // 32K < size < 64K + int small = 300; + + canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); + show_bm(canvas, small, small, SK_ColorRED); + canvas->translate(0, SkIntToScalar(150)); + + show_bm(canvas, big, small, SK_ColorBLUE); + canvas->translate(0, SkIntToScalar(150)); + + // as of this writing, the raster code will fail to draw the scaled version + // since it has a 64K limit on x,y coordinates... (but gpu should succeed) + show_bm(canvas, veryBig, small, SK_ColorGREEN); + } + +private: + typedef skiagm::GM INHERITED; +}; + +////////////////////////////////////////////////////////////////////////////// + +static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; } +static skiagm::GMRegistry reg(MyFactory); + -- cgit v1.2.3