From 27cdd947903a4262bb483e7d35153358f4541bf8 Mon Sep 17 00:00:00 2001 From: robertphillips Date: Wed, 10 Aug 2016 16:25:25 -0700 Subject: Implement GPU occluded blur mask filter Spawned off: https://codereview.chromium.org/2214163003/ (Minor clean up related to blur mask filters) GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2201133002 Review-Url: https://codereview.chromium.org/2201133002 --- gm/occludedrrectblur.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gm/occludedrrectblur.cpp') diff --git a/gm/occludedrrectblur.cpp b/gm/occludedrrectblur.cpp index 937b1790cd..e21a0141d6 100644 --- a/gm/occludedrrectblur.cpp +++ b/gm/occludedrrectblur.cpp @@ -46,7 +46,7 @@ static void draw_rrect(SkCanvas* canvas, const SkRRect& rr, const SkRRect& occRR // draw the blur SkPaint paint; - paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, kBlurSigma)); //, occRect)); + paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, kBlurSigma, occRect)); canvas->drawRRect(rr, paint); // draw the stroked geometry of the full occluder -- cgit v1.2.3