From e0e7cfe44bb9d66d76120a79e5275c294bacaa22 Mon Sep 17 00:00:00 2001 From: "commit-bot@chromium.org" Date: Mon, 9 Sep 2013 20:09:12 +0000 Subject: Change old PRG to be SkLCGRandom; change new one to SkRandom The goal here is to get people to start using the new random number generator, while leaving the old one in place so we don't have to rebaseline GMs. R=reed@google.com, bsalomon@google.com Author: jvanverth@google.com Review URL: https://chromiumcodereview.appspot.com/23576015 git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81 --- gm/convexpaths.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gm/convexpaths.cpp') diff --git a/gm/convexpaths.cpp b/gm/convexpaths.cpp index 668e01c0a7..b1b2696bf8 100644 --- a/gm/convexpaths.cpp +++ b/gm/convexpaths.cpp @@ -261,7 +261,7 @@ protected: SkPaint paint; paint.setAntiAlias(true); - SkRandom rand; + SkLCGRandom rand; canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); // As we've added more paths this has gotten pretty big. Scale the whole thing down. -- cgit v1.2.3