From eed779d866e1e239bfb9ebc6a225b7345a41adf9 Mon Sep 17 00:00:00 2001 From: "commit-bot@chromium.org" Date: Fri, 16 Aug 2013 10:24:37 +0000 Subject: This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path. R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com Author: robertphillips@google.com Review URL: https://chromiumcodereview.appspot.com/20806003 git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81 --- gm/bleed.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'gm/bleed.cpp') diff --git a/gm/bleed.cpp b/gm/bleed.cpp index c5e86624b0..7e90e6d919 100644 --- a/gm/bleed.cpp +++ b/gm/bleed.cpp @@ -117,7 +117,8 @@ protected: // then draw with bleeding dst = SkRect::MakeXYWH(120, 10, 100, 100); - canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint); + canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, + SkCanvas::kBleed_DrawBitmapRectFlag); // Next test out the GPU's tiling of large textures @@ -132,7 +133,8 @@ protected: // then with bleeding dst = SkRect::MakeXYWH(120, 120, 100, 100); - canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint); + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, + SkCanvas::kBleed_DrawBitmapRectFlag); // next draw ~1/4 of the bitmap src = SkRect::MakeXYWH(1, 1, @@ -145,7 +147,8 @@ protected: // then with bleeding dst = SkRect::MakeXYWH(120, 230, 100, 100); - canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint); + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, + SkCanvas::kBleed_DrawBitmapRectFlag); #if SK_SUPPORT_GPU if (NULL != ctx) { -- cgit v1.2.3